View Full Version : Fate
Niamh
04-27-2009, 03:34 PM
Totally different idea from my Phoenix idea.
Name: Fate
HP: 35
Attack Power: Explained later
Blocking: 20%
Recovery: 5 turns
Movement: 2 Squares
Armor: 10
Fate is a unit that wipes out the enemies armor by half of all units but counter-effects your own units by decreasing the HP of every unit by a quarter and places in full recovery time for your own units. It uses Focus spell to achieve this.
I got this idea from like a de-armorer sort of unit, but realised it needs weak points as well.
Any questions or suggestions, please say :)
HierophantNexus
04-27-2009, 05:45 PM
Over kill
I'd avoid using this unit like the plague.
Flame.
04-30-2009, 02:41 PM
um no, try making something that can be used throughout the game, instead of something you just throw at your oppenent once and never use again. If this was a unit, everyone would use fate and use it in the first few turns, resulting in the same game just different attack values. which isn't that good.
Niamh
05-05-2009, 04:42 PM
I've edited it.. Changed the de-armoring to half of the enemies armor being wiped out. A quarter of all own units HP is decreased and it uses Focus spell to achieve this.
HierophantNexus
05-05-2009, 04:57 PM
I'd still avoid using it :)
ks5bns
05-27-2009, 09:44 PM
hmmm lowering armor by half and all your unit then have to wait.
Does the hp go back up if i loses focus ? And you do know that the fate ability hurts your own units more then it hurts thiers
Would u rather fight a scout with 30 hp and 4 armor
or with 40 hp and 8 armor ?
i would fight scout with 30 hp
Ok now take the unit thats most affected by this which is knight
Knight with 38 hp. and 25 armor is easier to kill them knight with 50 hp and 13 armor.
only the stone golem might be made a little worse ( but i dont think it is)
So if you did use fate you would weaken your team more then thiers. Also all your units have to wait.
So cleric has a 5 turn wait time. it isnt going to heal your units in ages
Sith Happens
05-27-2009, 11:40 PM
1. Does it hit all of your enemies units, or just within a certain radius?
2. This thing uses focus, drains 25% HP AND puts your own units on a one turn recovery? By the time they can even move half of every units health would be gone.
Armor reducing units have been done over and over, and they're extremely hard to balance. Over-all, 4/10.
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