Niamh
05-07-2009, 01:55 PM
This idea involves a huge serpent called a Basilisk. Basilisks use their venomous fangs to poison their prey. They appear from nowhere, borrowing out of the ground, attacking without warning.
HP: 42
Armor: 10
Blocking: 20% Front. 10% Side
Movement: 4 Squares, (Teleport, well, Burrow)
Range: 1 Square
Recovery: 3 Turns
Power: 16 Unblockable. Poisons target, taking off half of the original attack power each turn. For example, attacks Mud Golem, Takes off 16 first turn, next turn 8, next turn 4, next turn 2, next turn 1. End. If it infects a unit which has armor, 2HP is dealt to the Basilisk for biting through the armor. Basilisk can only attack one other unit ONLY, while the first target is being poisoned. It CANNOT poison 3 units or more at once.
Tell me what you think, I have a feeling that I will get lot of people saying Overpowered, as it takes off altogether 31 HP. But, if you think about the opponent healing, it really takes off 19HP.
Feedback welcome
HP: 42
Armor: 10
Blocking: 20% Front. 10% Side
Movement: 4 Squares, (Teleport, well, Burrow)
Range: 1 Square
Recovery: 3 Turns
Power: 16 Unblockable. Poisons target, taking off half of the original attack power each turn. For example, attacks Mud Golem, Takes off 16 first turn, next turn 8, next turn 4, next turn 2, next turn 1. End. If it infects a unit which has armor, 2HP is dealt to the Basilisk for biting through the armor. Basilisk can only attack one other unit ONLY, while the first target is being poisoned. It CANNOT poison 3 units or more at once.
Tell me what you think, I have a feeling that I will get lot of people saying Overpowered, as it takes off altogether 31 HP. But, if you think about the opponent healing, it really takes off 19HP.
Feedback welcome