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napolean123
05-07-2009, 06:26 PM
im new, yes yes lets skip that part.....

"Pharoah"

hp-52
attack-27
armor-30%
movement-3 spaces
block- 40% front, 20% sides
attack range-1 space away
recovery- 3 turns (2 for attack, 1 for movement)
effect-If the "pyramid" is in play, when killed it is turned into a "Mummy"

"Mummy"

hp-20
attack-16
armor-10%
movement-1 space
block-14% front, 7& sides
attack range- 1 space away
recovery- 1 turn (For attacking)
effect-if the "Pyramid" is in play, when killed, destroy the attacking unit

"Pyramid"

hp-30
attack-none
armor-none
movement-none
block-100% all sides
attack range-n/a
recovery-n/a
effect- increase the attack and armor of your pharoah/mummy unit by 2 points
add.info.-this unit takes up four spaces on the board, not four units

theirs a bunch more........like obelisks, ra, anubis, offerings, sphinx, if you liked these ones....

Lord Ash
05-07-2009, 09:23 PM
a bit lolverpowered,
to borrow a phrase from my favorite wandering swindler...

~X~X~X~
05-07-2009, 10:13 PM
Wheres the Sphinx?

Oops...Fergot ta read the rest at the bottom...=]

Niamh
05-10-2009, 02:51 PM
I don't know.. The game has a kind of Medieval theme to it, with a little magical golems and beasts thrown in.
I think that having these three units instead of a potential three that are already in a game is a bit ambitious.
The units themselves are overpowered. Nice idea though. I think I'd like to read the Anubis idea on it's own. :)