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Lord Ash
05-07-2009, 11:55 PM
Teracotta Warrior
--Clay Golem


Name:
A clay golem, This is fired clay, but it is brittle.

HP: 60
AR: 0
BL: 0


MV:4*
RG: 1
RC: 1*

PW: 20
Special:Immune to fire damage. Its ceramic, you can put ceramic stuff in the oven, it handles high temperatures really well. So well in fact that ceramic is used to coat the shuttle from heat on reentry. This is not that good of ceramic, but still, it is Immune to fire damage.

Rubble, When Teracotta Warrior dies, he leaves a pile of rubble on that tile, it remains until destroyed. Rubble starts at 40 HP, If Rubble is healed to 60, it rebuilds as TC Warrior with 20 HP out of 60. TC Warrior does not count towards victory.*


I liked something I saw in another unit, I found it fitting the Shambler I think.

uses the template located here, in case the abbreviations don't make sense :cool:
*http://www.tacticsarena.com/forum/showthread.php?t=38567

Gypsy
05-08-2009, 12:01 AM
You know, typing about that thing about the template and pasting in the link seems like the same amount of effort it would take just to type those words out instead of abbreviating. It kind of kills the point. :P

Oh and I have a question. Does rubble need to be destroyed to win? There could be some situations where rubble being around could force a draw if it needs to be destroyed.

bloodreign
05-08-2009, 12:02 AM
Teracotta
TeracottaTeracottaPIE!


Hmmm this specialized killer would get pwned easily, hard to reach flame on units hard to retreat when no flame on units present,... would immunity be worth the low stats? i'm not sure.

but it would be fun seeing a noob try to flame this thing and cry HAXZORZ!

Gypsy
05-08-2009, 12:04 AM
The low movement makes it unusable I think. It also doesn't help that the recovery sucks too. For 2 movement and 2 recovery I guess I would expect more than 20 blockable damage and immunity to fire.

Lord Ash
05-08-2009, 12:35 AM
ok,which do you prefer,
2 tile attack with a big spear like beast rider,
or
making him 4 movement and 1 recovery
?

the spear makes him a good home guard
being lightweight lets him close ranks

not both, that would be too much, I want to avoid an outright special attack.

Death_Corp
05-08-2009, 02:52 AM
Like we should have him and the flame golom hook up :p

I would say the spear and make it a toss of like 4 range and no LOS cause it's lobbed

Hellblazer
05-08-2009, 05:34 AM
This is kind of silly. The description of the "immune to fire" is too long and pointless; you could've just said it is not affected by the Pyromancer, DSM, or DT.
Also, this thing is, theoretically, invincible because it can come back to life all the time.

Gypsy
05-08-2009, 12:33 PM
This is kind of silly. The description of the "immune to fire" is too long and pointless; you could've just said it is not affected by the Pyromancer, DSM, or DT.
Also, this thing is, theoretically, invincible because it can come back to life all the time.

Yep, you would have to damage it sporadically to prevent it from rising back up. It would only take 2 heals to revive w/o extra damage. It's stoppable no matter what unless it's stoned and two clerics are involved. That would be very unlikely.

I would say the spear and make it a toss of like 4 range and no LOS cause it's lobbed

Tao really doesn't need something like that.

@ash: 4 movement 1 recovery makes it worth considering.

Death_Corp
05-08-2009, 09:59 PM
Tao really doesn't need something like that.



But It would be really cool :p

Niamh
05-10-2009, 02:26 PM
I like the sound of this unit. I think that if it is rubble, it shouldnt count for a unit until it turns back into a clay golem (if healed twice).
And the flame golem isn't interested in hooking up im afraid, he's going through some things...

Cheez-It
05-14-2009, 01:55 AM
I think I would use it though. A mud with less range and no special, but faster recovery and immune to DT and pyros. Also a complete nuisance to the opponent. After he's dead they still have to spend turns attacking the rubble otherwise he revives.

He would be perfect for front line same side grey or gold. Charge in to lead attack on opponent's softies. He is fast so would get 2 attacks in easily. Then after he is spent he is still a distraction for you to take initiative.

I'm pretty sure I'd use him and I'm not confident in calling him overpowered.. so sounds like a good balanced piece!

Niamh
05-21-2009, 05:49 PM
http://i290.photobucket.com/albums/ll248/projectcampaign/Golem.jpg

http://i110.photobucket.com/albums/n86/rynjerwil/SoulCalibur/Golem.jpg

http://i49.photobucket.com/albums/f258/patrux08/Stalactic-Golem-Card.gif

Any of these even remotely come close to what it would look like?

Lord Ash
05-23-2009, 09:09 PM
http://www.singlestravelservice.com/images/TerraCottaWarriors1.JPG

bloodreign
05-23-2009, 11:11 PM
^^ too many golems on field!

knix
05-24-2009, 10:15 PM
they are not golems.... -.- ,
chinese heavens army or something like that, though the revival idea is a thing i don't like for terracotta golem

Niamh
05-26-2009, 02:03 PM
Why don't you like it Knix?
It would add a new element to the game

ks5bns
05-26-2009, 11:02 PM
I agree with hellblazer

Is the rubble immune to fire as well
this unit cant die after it is dead u will be forced to attack the rubble wasting your time or eventually it will live once more.

Making it immune to certain weakens those units . which i also think is unfair. Also theoretically you can start the game and they could have only dragons dsms and pyros as they only attacking units. and they have lost before the game has even begun its first move.
i know its rare but it could happen.

also niamh how do u prnonounce niamh i am curious. i know its has nothing to do with create-a-unit but I want to know. (how do u pronounce this word)

Niamh
05-27-2009, 06:00 PM
Yea I guess youre right.. but it would be funny just fighting with pyros, DSM and a dragon lol.

(Its pronounced N-eve)

ks5bns
05-27-2009, 06:09 PM
Edits it not just that
some one could have a cleric, a stone golem, 4 pyros dsms and a dragon a barrier ward that is not unreasonable 10 units and they could never hurt this unit.
even if they dont have those unis

anyone who does a bomb set with many dsms and pyros would have like half their army unable to hurt this unit at all..
All you would do is pick off the non fire attacking units and this unit could never get hurt again. (defend with him until such unit have been picked off).

Yeah thought it was pronounced like that Was making Sure.