Lord Ash
05-16-2009, 11:30 AM
Name:Blackhand Strangler
wearing black armor, he has massive arrms, his hands are covered in large black gloves
HP: 48
AR: 12
BL: 60%
MV: 4
RG: 1
RC: 2
PW: 21+ Strangle Focus
Special: Strangle: Deal 2 damage per round, cumulative, so 2,4,6,8,10,12,14, etc. This broken by attacking the Strangler, or the Target unit moving away.
The attack is blockable, so if target blocks, they do not become Strangled.
Special Attack: BlackHand : Next Attack is unblockable and has a range of 3, this only lasts 2 turns, so it has to be used on the only turn it can be used on. It deals no damage, but guarantees the Strangle.
between a knight a rider a frost and a wisp, but not really like any of them. Not exactly a spellcaster, but not a pure fighter either.
He swings at the target to try to do crush damage. If he hits, he grapples them, beginning the strangle. The damage is not spectacular right away, but after a couple of rounds is near-lethal.
By performing the special move, the Strangler uses his magic ability, the Blackhand technique.
This allows him a ghostly attack, at up to three tiles away, and is unblockable. It is not affected by LoS rules.
It allows him to Strangle from a distance. It is a bit tricky to setup, and while the Strangler is mobile, he is slow.
It is effective at breaking focus or striking from a guarded position.
I see him used as a frontline early, then retreating to behind knights in midgame. Alternately, he can be reserved dealing a few small hits here and there, allowing new kills combos, and acting as a heavy attacker in late game.
He is a brute, and most likely limited to one or two on field, if not counting as two units, or a knight. That is if its not horridly overpowered.
http://www.tacticsarena.com/forum/showthread.php?t=38567
wearing black armor, he has massive arrms, his hands are covered in large black gloves
HP: 48
AR: 12
BL: 60%
MV: 4
RG: 1
RC: 2
PW: 21+ Strangle Focus
Special: Strangle: Deal 2 damage per round, cumulative, so 2,4,6,8,10,12,14, etc. This broken by attacking the Strangler, or the Target unit moving away.
The attack is blockable, so if target blocks, they do not become Strangled.
Special Attack: BlackHand : Next Attack is unblockable and has a range of 3, this only lasts 2 turns, so it has to be used on the only turn it can be used on. It deals no damage, but guarantees the Strangle.
between a knight a rider a frost and a wisp, but not really like any of them. Not exactly a spellcaster, but not a pure fighter either.
He swings at the target to try to do crush damage. If he hits, he grapples them, beginning the strangle. The damage is not spectacular right away, but after a couple of rounds is near-lethal.
By performing the special move, the Strangler uses his magic ability, the Blackhand technique.
This allows him a ghostly attack, at up to three tiles away, and is unblockable. It is not affected by LoS rules.
It allows him to Strangle from a distance. It is a bit tricky to setup, and while the Strangler is mobile, he is slow.
It is effective at breaking focus or striking from a guarded position.
I see him used as a frontline early, then retreating to behind knights in midgame. Alternately, he can be reserved dealing a few small hits here and there, allowing new kills combos, and acting as a heavy attacker in late game.
He is a brute, and most likely limited to one or two on field, if not counting as two units, or a knight. That is if its not horridly overpowered.
http://www.tacticsarena.com/forum/showthread.php?t=38567