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ks5bns
05-28-2009, 12:21 AM
A few trained warrior Find the secrets of summoning spirit-ghosts

These Pact Warriors willingly merge with these Spirit-Ghosts
The warrior then gain Awesome power unattainable by training alone.

And these spirit-ghosts whilst very weak alone gain a vessel in which to live in And destroy- (a fact which they dont share with the pact warriors)
Combined they call themselves Spirit warriors

Since these are in fact 2 sepreate entities they count as 2 units.

Name: [Spirit warrior]
HP: [69]
Armor: [23]
Power: [23] unblockable
Range: [3] any 1 sqaure 3 squares away los does not apply.
Block: [66/33]
Movement: [3]teleport.
Wait: [3] (1 move ,2 attack)

Seperate
To seperate, simply, attack an empty tile within their attack range and the Spirit-ghost will appear there. To split they must be able to attack. (this ability has a recovery time of 1 )
(poison and paralysis prevent this)
Any positive (stone) or negative(wait time) affect is only retained by the pact warrior.
You may not move either the Pact Warrior or the Spirit-Ghost this turn (even if you did not move the spirit warrior before you seperated.)

once split they become 2 seperate entities hp are split 2/3 go to the warrior 1/3 go to the spirit ghost.
(i.e if it hadd 69 hp when u decided to seperate, the Pact Warrrior would have 46 and the Spirit-Ghost would have 23)

once seperate they are both more vulnerable.

Name: [Spirit-Ghost]
HP: [23]
Armor: [0]
Power: [11] unblockable
Range: [3] any 1 sqaure in a 3 sqaure radius (Also see below)
Block: [0]
Movement: [6] Teleport
Wait: [2]

Spirit-Bonded
Even though they have sepreated, the spirit-ghost Still shares a mystical link to the Pact Warrior. The range of 3 includes anyone 3 tiles away of the Pact warrior. Also every hit the spirit ghost takes is halved and that rest of that damage is tranferred to the pact warrior, Who takes the other half (the armor of the pact warrior does not reduce this damage).


Name: [Pact Warrior]
HP: [46]
Armor: [23]
Power: [17] (This attack is blockable)
Range: [1] (Also see below)
Block: [66/33]
Movement: [3]
Wait: [1]

Pact-Bonded
Even though they have seperated, The Pact Warrior still shares a mysical link to the Spirit-Ghost. The range of 1 includes anyone 1 tile away from the spirit-ghost. Also every hit the Spirit Ghost takes is halved and that rest of that damage is tranferred to the pact warrior, who takes the other half (the armor of the pact warrior does not reduce this damage)


Re-form
To reform Simply move one onto the others tiles. Any negative (combined wait time of both units, paralysis etc..) and positive effect (stone) either the Pact Warrior or the Spirit-Ghost had, before Reforming, applies to to the Spirit warrior.
(if both units were stoned before reforming then it only counts once (same with poison or any other effect except recovery time)
You may not attack with the spirit warrior this turn ( even if u did not attack with the Pact Warrior or the Spirit-Ghost)

HierophantNexus
05-28-2009, 07:44 PM
Can't figure out why I'd split the unit. :)

ks5bns
05-29-2009, 01:33 AM
ok if 1 is going to die. YoU might as well split and save one
Seperately they can do more damage then together. If it is ur last unit left then u might have to seperate or opponent can force a draw (3 wait time)
seperately they both can get healed (12 to both units -24hp and then they can reform again). also when seperate they are good vs focus affects like poison and paralysis (remember the ghost can attack 3 tile out from the warriors position)
So unless they paralyze from 4 Sqaures away he can stop him. and he can awlays stop poison attacks ( granted the damage is very little. But it can still help)
seperating is meant to be something used in dire emrgencies not something so good it would always be beneficial to seperate.

HierophantNexus
05-29-2009, 06:22 PM
I like it.

ks5bns
06-01-2009, 03:19 AM
You do?
i thought people might say its a little complicated.
i like to make units with unique abilites but unfortunately as a side effect they get a little complicated.

Morning Star
06-17-2009, 03:52 PM
Very similiar to a unit i created called a fission golem, just with different allocations for hp's.

ks5bns
07-06-2009, 01:14 PM
Well the thing is this is essentially 2 DIFFERENT units.
its not one unit that splits into 2 identical units
it splits into 2 completely differenr units

The Panda King
07-06-2009, 08:15 PM
:allok:

Enjoi
07-07-2009, 12:41 AM
I like it.

The Wild
07-07-2009, 02:01 AM
Pretty nice unit. It's better than a lot I've seen.

Bite Fight
07-07-2009, 10:12 AM
Holy shit Dev....Your mind..Is amazing..This unit is simply amazing. Oh..It would be AWESOME if they were also drops TEEHEE.

Well I love it.

If they ever do start putting new units into the game I hope they put yours in..

It's genious. I would have never thought of it..You're amazing.


~Venomous Snake

ks5bns
07-09-2009, 07:18 PM
who is dev?

♣NinJa TurTle♣
07-09-2009, 07:21 PM
lol. I like the idea.Very creative and it works. You rock.....Dev =P

ks5bns
07-09-2009, 07:23 PM
why is every1 calling me dev ?

kordeleski
07-18-2009, 09:18 PM
Id say other than anubis this is one of the most thought out units ive seen.

Bite Fight
07-27-2009, 04:19 PM
ks5bns we all know you're Dev give it up buddy :p

But like i've said before this is just an amazing unit. You must have thought a lot about it, my best unit was the Wolf unit..and it sucked lol..Keep up the unit making and hopefully someone like seed or someone who can edit units in game will place 'em in because your units are just amazing..DEV!:p

ks5bns
07-27-2009, 07:37 PM
i have no idea who or what Dev is. plz refrain from calling me that.