ks5bns
05-28-2009, 12:21 AM
A few trained warrior Find the secrets of summoning spirit-ghosts
These Pact Warriors willingly merge with these Spirit-Ghosts
The warrior then gain Awesome power unattainable by training alone.
And these spirit-ghosts whilst very weak alone gain a vessel in which to live in And destroy- (a fact which they dont share with the pact warriors)
Combined they call themselves Spirit warriors
Since these are in fact 2 sepreate entities they count as 2 units.
Name: [Spirit warrior]
HP: [69]
Armor: [23]
Power: [23] unblockable
Range: [3] any 1 sqaure 3 squares away los does not apply.
Block: [66/33]
Movement: [3]teleport.
Wait: [3] (1 move ,2 attack)
Seperate
To seperate, simply, attack an empty tile within their attack range and the Spirit-ghost will appear there. To split they must be able to attack. (this ability has a recovery time of 1 )
(poison and paralysis prevent this)
Any positive (stone) or negative(wait time) affect is only retained by the pact warrior.
You may not move either the Pact Warrior or the Spirit-Ghost this turn (even if you did not move the spirit warrior before you seperated.)
once split they become 2 seperate entities hp are split 2/3 go to the warrior 1/3 go to the spirit ghost.
(i.e if it hadd 69 hp when u decided to seperate, the Pact Warrrior would have 46 and the Spirit-Ghost would have 23)
once seperate they are both more vulnerable.
Name: [Spirit-Ghost]
HP: [23]
Armor: [0]
Power: [11] unblockable
Range: [3] any 1 sqaure in a 3 sqaure radius (Also see below)
Block: [0]
Movement: [6] Teleport
Wait: [2]
Spirit-Bonded
Even though they have sepreated, the spirit-ghost Still shares a mystical link to the Pact Warrior. The range of 3 includes anyone 3 tiles away of the Pact warrior. Also every hit the spirit ghost takes is halved and that rest of that damage is tranferred to the pact warrior, Who takes the other half (the armor of the pact warrior does not reduce this damage).
Name: [Pact Warrior]
HP: [46]
Armor: [23]
Power: [17] (This attack is blockable)
Range: [1] (Also see below)
Block: [66/33]
Movement: [3]
Wait: [1]
Pact-Bonded
Even though they have seperated, The Pact Warrior still shares a mysical link to the Spirit-Ghost. The range of 1 includes anyone 1 tile away from the spirit-ghost. Also every hit the Spirit Ghost takes is halved and that rest of that damage is tranferred to the pact warrior, who takes the other half (the armor of the pact warrior does not reduce this damage)
Re-form
To reform Simply move one onto the others tiles. Any negative (combined wait time of both units, paralysis etc..) and positive effect (stone) either the Pact Warrior or the Spirit-Ghost had, before Reforming, applies to to the Spirit warrior.
(if both units were stoned before reforming then it only counts once (same with poison or any other effect except recovery time)
You may not attack with the spirit warrior this turn ( even if u did not attack with the Pact Warrior or the Spirit-Ghost)
These Pact Warriors willingly merge with these Spirit-Ghosts
The warrior then gain Awesome power unattainable by training alone.
And these spirit-ghosts whilst very weak alone gain a vessel in which to live in And destroy- (a fact which they dont share with the pact warriors)
Combined they call themselves Spirit warriors
Since these are in fact 2 sepreate entities they count as 2 units.
Name: [Spirit warrior]
HP: [69]
Armor: [23]
Power: [23] unblockable
Range: [3] any 1 sqaure 3 squares away los does not apply.
Block: [66/33]
Movement: [3]teleport.
Wait: [3] (1 move ,2 attack)
Seperate
To seperate, simply, attack an empty tile within their attack range and the Spirit-ghost will appear there. To split they must be able to attack. (this ability has a recovery time of 1 )
(poison and paralysis prevent this)
Any positive (stone) or negative(wait time) affect is only retained by the pact warrior.
You may not move either the Pact Warrior or the Spirit-Ghost this turn (even if you did not move the spirit warrior before you seperated.)
once split they become 2 seperate entities hp are split 2/3 go to the warrior 1/3 go to the spirit ghost.
(i.e if it hadd 69 hp when u decided to seperate, the Pact Warrrior would have 46 and the Spirit-Ghost would have 23)
once seperate they are both more vulnerable.
Name: [Spirit-Ghost]
HP: [23]
Armor: [0]
Power: [11] unblockable
Range: [3] any 1 sqaure in a 3 sqaure radius (Also see below)
Block: [0]
Movement: [6] Teleport
Wait: [2]
Spirit-Bonded
Even though they have sepreated, the spirit-ghost Still shares a mystical link to the Pact Warrior. The range of 3 includes anyone 3 tiles away of the Pact warrior. Also every hit the spirit ghost takes is halved and that rest of that damage is tranferred to the pact warrior, Who takes the other half (the armor of the pact warrior does not reduce this damage).
Name: [Pact Warrior]
HP: [46]
Armor: [23]
Power: [17] (This attack is blockable)
Range: [1] (Also see below)
Block: [66/33]
Movement: [3]
Wait: [1]
Pact-Bonded
Even though they have seperated, The Pact Warrior still shares a mysical link to the Spirit-Ghost. The range of 1 includes anyone 1 tile away from the spirit-ghost. Also every hit the Spirit Ghost takes is halved and that rest of that damage is tranferred to the pact warrior, who takes the other half (the armor of the pact warrior does not reduce this damage)
Re-form
To reform Simply move one onto the others tiles. Any negative (combined wait time of both units, paralysis etc..) and positive effect (stone) either the Pact Warrior or the Spirit-Ghost had, before Reforming, applies to to the Spirit warrior.
(if both units were stoned before reforming then it only counts once (same with poison or any other effect except recovery time)
You may not attack with the spirit warrior this turn ( even if u did not attack with the Pact Warrior or the Spirit-Ghost)