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Morning Star
05-30-2009, 11:46 AM
Name: Necromancer
HP: 30
Armor: 0
Power: *12 (Life Drain - Unblockable)

Practicer's of the Dark Arts - Necromancer's have the ability to steal their enemies life energy and effect enemy damage. In order for an attack, the necromancer must be directly next to their enemy.

After attacking, because of the vile path these units have taken, they are surrounded by a deadly aura that transfers to any enemy struck causing a -2 penalty to attack. This penalty to attack will end at the end of the strucken units next turn.

Attack Range: http://tacticsarenaonline.com/units/attackx1_1.gif
Block: 0
Movement: 3 tiles
Recovery: 2 turn recovery for attack | 1 turn recovery for attack with no movement | 1 turn recovery for movement
Category: Human Type

Niamh
05-31-2009, 03:17 PM
Have we been reading past posts about the penalty damage? :P
It's basically a weaker version of a pyromancer..Only advantage is the 1 turn faster recovery.
Does the life drain affect units such as the Barrier Ward? As it technically is not alive.

Morning Star
06-01-2009, 06:18 AM
Right. The attack would hit all units regardless of if a ward is in a focus attack or not.

ks5bns
06-01-2009, 11:25 PM
Unit is weak it can only move and a range of 1 means it has to go next to opponent to hit them. and it wont survive for long.

Hellblazer
06-03-2009, 04:38 AM
I dunno. Though the necromancer is a completely exhausted idea, I think this one brings an inkling of ingenuity to the table. That might just be me forgetting one from the past, but I like its leech-like abilities.

Morning Star
06-03-2009, 10:27 PM
Aye. I did a pretty thorough investigation on abilities for past necro abilities and saw nothing like this.