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View Full Version : Burkaan Darwa -- Lizardkin Halberdier --


Lord Ash
05-31-2009, 10:54 PM
Name:Burkaan Darwa -- Lizardkin Halberdier --
A hulking brute, the have many small horns about the head, and stubby spiked tails. They carry large Halberds. They are tanks of the Lizardkin, and augment the flashy style of the Jodan Qix with direct force, providing a backbone to the Lizardkin Army.

HP: 66
AR: 16
BL: 60%

MV: 2
RG: 1, melee
RC: 1

PW: 26
Special:
Rush: perform special before moving, to move 4 spaces in a straight line instead of attacking.



legend is here:
http://www.tacticsarena.com/forum/showthread.php?t=38567

burnout-278
05-31-2009, 11:16 PM
no, this is way overpowered. the attack and only one turn recovery. 2 less attack and defense then a dragon but better armor and recovery. this unit is overpowered

Lord Ash
05-31-2009, 11:46 PM
I tried to make it comparable but different than a knight.
It has 16 extra hitpoints, but 9 less armor, thats a lot of attacks that deal one or two extra points of damage over a knight. It also has less blocking, meaning those extra hit points should balance out to one extra direct hit, or being in range of a mudquake. In other words, only slightly more survivable than a knight.

Its movement, is 2. Like a frost, a stone, or an amby. Now it can move each turn, but it is not going to be getting the same side or back hits a knight would. It can rush 4, but not attack and be in recovery for a round. That is mostly to move 2 or three across the board, acting with another unit.

same range and recovery as a knight, but far less maneuverable.

It has 4 more extra Power, than a knight, but because it can't get to the side or back of targets, it will be blocked far more often. It is a strong unit, perhaps it should be limited to two or four on field. Still, I do not think it is that overpowered.

burnout-278
06-01-2009, 12:02 AM
drop the 4 move thing and yes it could work. the 4 move isnt needed. if your gonna rush this unit. the idea would be to do a bunch of damage real quick.

ks5bns
06-01-2009, 01:27 AM
16 hp is better then 9 Percent armor loss.
in orded to kill a knight with 25 armor you would roughly have to do 66 damage to them.

this unit if you include armour you have to do more. im guessing roughly 78 damage (could be a little out)

Also movement might have its flaws but 26 damage is Well high. And it can move 4 if you dont wish to attack. And if your Just going to move it is always worth doing.
i agree with burnout Overpowered.