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Lord Ash
05-31-2009, 11:07 PM
Name:Dragoon -- Dragon Hunter --
The Humans first response to the Invasion of the Lizardkin, they are dressed in shimmering, sleek, blue amor, and wield long spears that are a bit taller than they are.


HP: 57
AR: 16%
BL: 54%

MV: 4
RG: 1
RC: 1

PW: 21
Special:
Jump: Perform Special Attack before moving to Jump, Select a Tile on field to get Distance which is equal to the number of tiles away that is.
Dragoon Stays in the air for a number of rounds equal to Distance.
At the beginning of your turn that round, Dragoon lands. Dragoon takes Distance in damage. If the Tile is occupied, Deal damage of 21, which is reduced by armor, + Distance which is not, The Jump Attack is unblockable.
Dragoon does not count towards victory during Jump.



you get 2, rare drop.

burnout-278
05-31-2009, 11:10 PM
no, this unit would be like a unit that could force a draw. only purpose i see. i think its pretty much a cheap unit

Lord Ash
05-31-2009, 11:35 PM
Im terribly sorry, I forgot to add the statement:

Dragoon does not count towards victory during Jump.

It was in the plan, just skipped over it when I typed it up, it's added now.

burnout-278
06-01-2009, 12:05 AM
then why bother having it? lose your 9 possible 7 unit ands its game over.

why not set a range on the jump attack. make it 10 squares or something, and increase its wait and it would work better

Lord Ash
06-01-2009, 12:12 AM
I had considered making it where you had a range, and you could move and jump in the same round. I went this way in favor of versatility. I can chose to jump early from far away, and target you cleric for a one hit kill, in like 5 or 6 rounds, but you might move it. I could start oppsides, get stoned in a turt, and the jump targeting your stoner. Its the unknown factor to it I wanted to really shine. Part of playing against this unit, is trying to outhink what your opponent will do. With a few on board, it quickly becomes challenging to keep track of them, and that chaos, that unexpectedness I wanted to bring to tao in greater force.

Most people will use them at close range targeting units that just went into recovery. Like a dragon 2 squares away. Or a frost that just captured a knight. It is most likely to be used on a very small scale, but has the potential to tear holes in the opponents strategy.