Callaway
06-17-2009, 12:26 AM
HP: 35
Armor: 0
Blocking: 16% front, 8% sides (carries a mace)
Movement: 4
Recovery: 1 Movement, 2 Attack
Special: This unit heals over time, for a total of 18 health. It starts out quickly, healing for 10, and goes down to 5 and then 3 in the next two turns.
If the unit is barriered after the heal is cast, the heal keeps going, however you cannot heal through a pre-existing barrier.
Note: You have to wait until the heal is done on a unit before casting it on the same unit again.
Armor: 0
Blocking: 16% front, 8% sides (carries a mace)
Movement: 4
Recovery: 1 Movement, 2 Attack
Special: This unit heals over time, for a total of 18 health. It starts out quickly, healing for 10, and goes down to 5 and then 3 in the next two turns.
If the unit is barriered after the heal is cast, the heal keeps going, however you cannot heal through a pre-existing barrier.
Note: You have to wait until the heal is done on a unit before casting it on the same unit again.