View Full Version : Chaos necromancer
napolean123
06-23-2009, 01:29 PM
Chaos neromancer
-Hp: 35
-Attack: 18 (unblockable)
-Armor: none
-Block: 40%-20%
-Movement: 3 spaces
-Range: 3 spaces in one direction
-Recovery: 3 turns (2 att/ 1 mov)
-Effect: able to block "Unblockable" attacks
thx, comment
HierophantNexus
06-23-2009, 03:11 PM
The block unblockable effect is interesting but rather unused if the block rate is only 40%
napolean123
06-23-2009, 07:14 PM
The block unblockable effect is interesting but rather unused if the block rate is only 40%
un used?
poison, dragon, pyros, dark witch, LW, unused? mud-quake?
40% is not weak nor too strong, i bet if it was like 50% or 60% you guys would be commenting on how overpowered it was....
Nightmarez
06-23-2009, 10:03 PM
I think this unit is decently solid in my opinion. I can't find any major flaws. I like the block unblockable attacks, it would add a little spin and might be affective when battling people with rushes when using an anti/turtle.
Pollux
06-24-2009, 12:58 AM
Give it spell reflect :)
HierophantNexus
06-24-2009, 05:48 AM
un used?
poison, dragon, pyros, dark witch, LW, unused? mud-quake?
40% is not weak nor too strong, i bet if it was like 50% or 60% you guys would be commenting on how overpowered it was....
You might be right. I was thinking. front block would be little over 1 in 3 side block would be 1 in 5. The unit could be killed before it ever gets a block.
napolean123
06-24-2009, 04:20 PM
You might be right. I was thinking. front block would be little over 1 in 3 side block would be 1 in 5. The unit could be killed before it ever gets a block.
if he misses his first block, theres an "Increase block" like how it happenes to all units...
soo.. your saying this unit is pretty good?
Duke_Quakem
06-24-2009, 04:55 PM
The unit's pretty good despise i was expecting something more in tune with his necromantic title :p
The special looks good and balanced. However, I find the unit a lil' weak to take advantage of his special (block magic attacks).
With low HP and 3 range special he's gonna stay most of the time at the back becoming archer's target rather than mages and witches.
Instead of makin him like an anti-magic pyro, why not trying doin something like an anti-magic assassin? that way it'll be more useful his magic-block ability.
napolean123
06-24-2009, 05:05 PM
The unit's pretty good despise i was expecting something more in tune with his necromantic title :p
The special looks good and balanced. However, I find the unit a lil' weak to take advantage of his special (block magic attacks).
With low HP and 3 range special he's gonna stay most of the time at the back becoming archer's target rather than mages and witches.
Instead of makin him like an anti-magic pyro, why not trying doin something like an anti-magic assassin? that way it'll be more useful his magic-block ability.
i made it so that he could stay behind for like long range unblockable units, like the witch, pyros and the dragon
ks5bns
07-09-2009, 07:41 PM
napolean are you saying that it can attack up to 3 units at once.?
it should not be able to be allowed to block poison attacks its a focus attack. like paralysis.
I would have preferred an knight-like unit with that ability but it would probably become to overpowered.
I do think this unit is balanced. however unfortunately i dislike the game becoming more random. by making him able to block unblockable attacks it makes it more random.
napolean123
07-10-2009, 12:31 PM
napolean are you saying that it can attack up to 3 units at once.?
it should not be able to be allowed to block poison attacks its a focus attack. like paralysis.
I would have preferred an knight-like unit with that ability but it would probably become to overpowered.
I do think this unit is balanced. however unfortunately i dislike the game becoming more random. by making him able to block unblockable attacks it makes it more random.
yes the attack would be like the witch, i gave him a little range so that, to make the enemy use also unblockable long rangers... and not 1 space away hitters..
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