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napolean123
07-10-2009, 12:46 PM
Ceremonial bell

-Hp: 50
-Attack: 0 (Stop attacks)
-Armor: 8%
-Block: 100% all sides
-Movement: 0
-Range: all units on the field
-Recovery: 6 turns(for using effect)
-Effect: stop all attack forms for two turns, no one is able to attack enemy units for the remaninder of those two turns(two turns each player)-clerics, barrier ward, enchantress, freeze golem, and furgons can still use there abilities
-Info: cannot be used on the first two turns

so.. i made this unit, mainly for defense.. maybe you used a witch last turn, and you want to absolutely defend her.. well this bell restricts attacks on the enemy for two turns, and as those two turns go by.. she loses obiously two recovery points, it could be a strategy

also you mkae want to heal up your enemies, and your enemy is pushing real hard, this could give you the chance

i made it 6 turns, because i wouldnt like players two overuse it.. if you were wondering why it was so high, also i made it so you couldnt use it in the first two turns, so players wouldnt try to use it as a rush method...

thx, comment

♣NinJa TurTle♣
07-10-2009, 02:03 PM
Correct me if im wrong...but it sounds to me like an over powered barrier ward...COuld be mistaken thought.

Kyir
07-10-2009, 02:50 PM
thx, comment

No.

HierophantNexus
07-10-2009, 02:54 PM
reminds me of my angel unit I abandoned a while back.

Nice idea.

bloodreign
07-10-2009, 08:54 PM
Seems interesting, not only for stalling tactics but to infiltrate with your own high movement units infiltrating your opponents forms...

Could work both ways as when you use the ceremonial bell your opponent could decide to go on the offensive and push a few of his units into your territory setting up prime realestate deep in your form and all you can hope to do is bodyblock or fill gaps because you cannot attack for 2 turns.

+ scout cleric kills would become much easier but at the same time harder depending on who has the bell.

-enemy walks up shoots your cleric
- you heal thyself
-enemy does random action
- you block los with another unit and hit scout
-enemy heals scout
YOU RING BELL now your opponent cannot kill your cleric..
-opp turn
-your turn
-opps turn
-you heal thyself again....


this unit has PO-TEN-SHUL especialy with a furgon defending your cleric...

BUSHES EVERYWHERE! you could seriously lay down some entraping shrubs.


But since the effect is everywhere and the unit has 100% blocking i would bring down the hp just a little.

seems stong.

Chels
07-11-2009, 11:54 AM
Correct me if im wrong...but it sounds to me like an over powered barrier ward...COuld be mistaken thought.

I agree, that is exactly what I was thinking. A simple barrier could do same thing.

napolean123
07-11-2009, 02:22 PM
I agree, that is exactly what I was thinking. A simple barrier could do same thing.

a simple barrier could not do the same!!..

a barrier is one unit, and has to be "Focus"

napolean123
07-11-2009, 02:23 PM
im just pitching new ideas..