napolean123
07-10-2009, 12:46 PM
Ceremonial bell
-Hp: 50
-Attack: 0 (Stop attacks)
-Armor: 8%
-Block: 100% all sides
-Movement: 0
-Range: all units on the field
-Recovery: 6 turns(for using effect)
-Effect: stop all attack forms for two turns, no one is able to attack enemy units for the remaninder of those two turns(two turns each player)-clerics, barrier ward, enchantress, freeze golem, and furgons can still use there abilities
-Info: cannot be used on the first two turns
so.. i made this unit, mainly for defense.. maybe you used a witch last turn, and you want to absolutely defend her.. well this bell restricts attacks on the enemy for two turns, and as those two turns go by.. she loses obiously two recovery points, it could be a strategy
also you mkae want to heal up your enemies, and your enemy is pushing real hard, this could give you the chance
i made it 6 turns, because i wouldnt like players two overuse it.. if you were wondering why it was so high, also i made it so you couldnt use it in the first two turns, so players wouldnt try to use it as a rush method...
thx, comment
-Hp: 50
-Attack: 0 (Stop attacks)
-Armor: 8%
-Block: 100% all sides
-Movement: 0
-Range: all units on the field
-Recovery: 6 turns(for using effect)
-Effect: stop all attack forms for two turns, no one is able to attack enemy units for the remaninder of those two turns(two turns each player)-clerics, barrier ward, enchantress, freeze golem, and furgons can still use there abilities
-Info: cannot be used on the first two turns
so.. i made this unit, mainly for defense.. maybe you used a witch last turn, and you want to absolutely defend her.. well this bell restricts attacks on the enemy for two turns, and as those two turns go by.. she loses obiously two recovery points, it could be a strategy
also you mkae want to heal up your enemies, and your enemy is pushing real hard, this could give you the chance
i made it 6 turns, because i wouldnt like players two overuse it.. if you were wondering why it was so high, also i made it so you couldnt use it in the first two turns, so players wouldnt try to use it as a rush method...
thx, comment