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napolean123
07-16-2009, 10:03 PM
Statue of Glory

Hp: 52
Attack: "Focus" "Increase stats" (unblockable)
Armor: 10%
Block: 100% all sides
Movement: 0
Range: 6 spaces away
Recovery: 3 turns, for attacking
Effect: choose a friendly unit at a range of 6 spaces away or less, increase its attack by 3 points, in addition increase its block and armor by 10%, this boost remains for as long as the "Focus" is in play
Add. info: the statue turns into the unit you selected
Add. info#2: allowed to have only one "Statue of Glory" on the field
Add. info#3: you cannot select "statue of Glory" or any other ward as your chosen unit, or any other unit that doesnt attack, for the exception of the cleric, it would add to his healing powers.

Sora**
07-20-2009, 03:17 PM
Its balanced but not perfectly balanced. other thn that i like it :p

Nightmarez
07-20-2009, 04:53 PM
Its balanced but not perfectly balanced. other thn that i like it :p

I disagree, I feel this unit is too underpowered and would be a waste of a unit on t he field. Sure, the 10 armor would help and 10 blocking might get you a few extra blocks, 3 extra damage isn't much at all.

napolean123
07-21-2009, 12:18 AM
I disagree, I feel this unit is too underpowered and would be a waste of a unit on t he field. Sure, the 10 armor would help and 10 blocking might get you a few extra blocks, 3 extra damage isn't much at all.

what about 5? i didnt want to start high, because people say its overpowered