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kordeleski
07-17-2009, 09:09 AM
Here is a few units I've thought of.


Name: Samurai
HP: 40
Armor: 10
Power: 15 (unblock able)
Range: 1 space ahead and both sides.
Block: 50%
Movement: 5
Wait: If it attacks 2 turns. If it movers 1 turn.

Concepts- the samurai are fast and able to attack quickly, so quickly in fact its hard to even notice. While they have less power, defense, and blocking capabilities than knights, because of their light armor they can move farther and cover more ground when attacking.


Name: Ritual Lord
HP: 35
Armor: 5
Power: 0
Range: 3 (can only attack straight ahead)
Block: 15%
Movement: 3
Wait: After use of skill 3. After movement 1.
Ability: Summons a spirit to aid in battle (with each use the ritual lord loses 5 health)

Concepts - The ritual lords summon spirits to the battle field these spirits are immune to physical attacks and will die instantly if attacked by magic.

(Note-1 the spirits don't have to be killed to claim victory.
Note-2 ritual lord can never be healed for health he takes from himself.
Note-3 the ritual lord can only have up to 3 spirits on the field at a time and you may only control 1 ritual lord.)


Name: Fallen Spirit
HP: 1
Armor: 0
Power: 10
Range: 1
Block: 0%
Movement: 5
Wait: Attack 1. Movement none.

Concepts - The spirit may be intangible but it bares a cursed blade that slowly consumes the spirit of whom ever if moves through. These spirits can easily be removed with magic, and are not a particularly powerful threat by them selves but if they team up the foe can be in trouble quite easily.


Name: Paladin
HP: 40
Armor: 30
Power: 15
Range: 1
Block: 60%
Movement: 3
Wait: If this unit attacks or moves it must wait 1 turn.
Ability: This unit can heal all units (including foes) with in 1 tile (vertical tile, or diagonal) for 10 health if used this unit must wait for 3 turns and cannot heal for 5 turns.(further note healing by paladins will kill spirits allies or foes)

Concepts - This particular unit is a priest trained in prayer yet forsakes pacifism, he will attack to defend the just and can pray for those he knows need it.


Name: Cryomancer
HP: 30
Armor: 0
Power: 0
Range: 3
Block: 33%
Movement: 4
Wait: Ground freeze 3. Frost bite 2. Movement 1
Ability: The cryomancer can freeze the ground in a cross shape or give a foe frost bite. Freezing the ground makes a cross shape section of the map uninhabitable and no one can walk on it (However fire will melt it.) Frost bite will stun a foe for 2 turns (unless hit by fire). [the set up used to determine this will probably be if you click a foe it freezes him click the ground it freezes it.]

Well thats all I hope you like them and thanks for reading.

Ahh i have more units


Name: Shadow knight
HP: 40
Armor: 10
Power: 20
Range: 1
Block: 40%
Movement: 3
Wait: 1
Ability: Soul consuming blade - if this unit delivers a finishing blow increase his power by 1/4 the defeated foes power (this is always rounded up and is atlest 2, this will not count for wards).

- Supirior armor - this unit has 10% blocking from behind



Name: Ranger
HP: 30
Armor: 15
Power: 15
Range: 4 in a straight line hits first thing in LoS this unit pierces shrubs and continues attack.
Block: 30
Movement: 3
Wait: 2 if attacks, 1 if it moves
Ability: instead of clicking on a foe you can click on a beast type creature to increase its move ment by one its power by five and decrease its wait by 1 (this is a focus skill)



Name: Medical golem
HP: 40
Armor: 0
Power: 10
Range: 1
Block: 0
Movement: 4
Wait: 3 if it heals. 1 if it moves.
This creature heals any ally by 10 per turn
(this is a focus)



Name: Soldier
HP: 30
Armor: 20
Power: 20
Range: 3
Block: 30%
Movement: 4
Wait: 1 if it attacks
Ability: this if this unit attacks at a range of 2 or more its power (for that attack) is reduced by 5. For each adjacent soldier unit to this one when this unit attacks this units power (for that attack) is increased by 5.

Sora**
07-17-2009, 09:36 AM
The Fallen spirit seems usless in battle. Crymancer is the same thing as pyromancer except its ice these are basically all copys from either A: TAO or B: Someone elses ideas.

HierophantNexus
07-18-2009, 04:28 AM
Most CAU units are similar and your units are plenty original. If your units are not interdependent most people in here including myself prefer to see them in different threads.

The common methodology for wait times is movement is half full wait time rounded down attack is half full wait time rounded up. Please don't play with wait time unless it is absolutely necessary.

Samurai: with recovery of 2 are actually slower than knights.

Kyir
07-18-2009, 11:10 AM
This looks serious.

Seriously serious.

In all seriousness, I can't seriously takes this seriously seriously.

kordeleski
07-18-2009, 06:46 PM
ok the unit wait time thing would be a bit more obvious if there was 1 unit that could move with a wait of 4 or more, and i put a wait of 2 not because hes slower but one a samurais general strike is to draw the blade quickly, but 15 damage to 3 unarmored units is a total of 45 damage every 3 turns that cant be blocked. So id say a to turn wait is pretty fair and if you see him coming just split up your units and attack with some distance. by the way the only unit that is close to the same is cryo and well because hes the ****ing opposite of a pyromancer duh he cant attack and can only effect 1 enemy every 3 turns[BTW if you say well the pyro has the same wait... Hmm lets see so does all the spell casters/dragons you know the unblockables that arnt wards] (i added the fire thing because 1 it shows the opposites and 2 you be like huh youd think that fire would melt it the first frickin time you play as it if i didn't) [*geeze]. Any way HierophantNexus can you tell me what specificly you think needs changed? As for the last guy this isnt very serious.

burnout-278
07-18-2009, 06:57 PM
idk i see some cool things with the cryomancer. i mean its like a glorified furgon really. but like having a unit that can stun and create things that block movement would be very helpful. i do have to admit, it might be a lil overpowered in battle. that one you could prolly do something with, if you work on it

kordeleski
07-18-2009, 08:51 PM
ahh ok for burn out the cryo doesnt block attacks only movement. and for the first to reply just so you know the fallen spirit seems useless because he is a summoned unit like the shrub not an individual unit.

BTW 4 more units.

josh 4
07-27-2009, 10:46 PM
I like the Shadow Knight

For the samurai:
1) it would be good if it had more power - 15 damage with a sword is not enough (its not like the sword should do mcuh less damage, nly its defense should suffer the lack of armor).
2) if it is faster than a knight, why does it have a higher waiting time?

Bite Fight
07-28-2009, 06:24 AM
I think your units are great.:bigsmile: You've made so many and they're all pretty nice. Good job!!