Mrpunchface
07-23-2009, 04:38 AM
(Red is changes I've made)
First of all, hey everyone. Long time player, first time forumer. Hows it going?
The first time I played was near beginning, and I've returned to play from time to time. I've seen the game grow with all the new units, and its time for more.
Second, I'm sure this has been suggested before, but this is my personal spin on the unit. Here we go.
Name: Paladin
HP: 50
Attack: 22
Armor: 25
Block: 80 Front, 40 Side
Range: 1
Recovery: 1 attack, 0 move
Movement: 3
So far, its simply a knight. Heres how it becomes a paladin.
Effect: As long as your cleric remains on the field, the Paladin's attack is increased to 28 AND is counted as a magic unblockable. If all of your clerics are dead, the paladins attack drops back down to a physical 22.
Effect 2: Only 1 cleric can be placed on the field with this unit.
Effect 3: If the paladin remains on the field, a cleric cannot heal (but it can walk). The Paladin syphons the clerics power - If the Paladin dies, the cleric can heal.
The paladin replaces a knight on the play field, meaning it cannot exsist with 3 knights. That means you can have 2 knights and a paladin, or 3 knights.
First of all, hey everyone. Long time player, first time forumer. Hows it going?
The first time I played was near beginning, and I've returned to play from time to time. I've seen the game grow with all the new units, and its time for more.
Second, I'm sure this has been suggested before, but this is my personal spin on the unit. Here we go.
Name: Paladin
HP: 50
Attack: 22
Armor: 25
Block: 80 Front, 40 Side
Range: 1
Recovery: 1 attack, 0 move
Movement: 3
So far, its simply a knight. Heres how it becomes a paladin.
Effect: As long as your cleric remains on the field, the Paladin's attack is increased to 28 AND is counted as a magic unblockable. If all of your clerics are dead, the paladins attack drops back down to a physical 22.
Effect 2: Only 1 cleric can be placed on the field with this unit.
Effect 3: If the paladin remains on the field, a cleric cannot heal (but it can walk). The Paladin syphons the clerics power - If the Paladin dies, the cleric can heal.
The paladin replaces a knight on the play field, meaning it cannot exsist with 3 knights. That means you can have 2 knights and a paladin, or 3 knights.