View Full Version : Teleport Ward
Megabyte
02-16-2004, 09:11 PM
HP: 32
Blocking: 100% (when not in focus)
Defense: 16
Recovery time: 3
Ability: Basically it makes it so that whatever unit it targets, that unit now moves as a teleport instead of normal walking. It wouldn't increas the number of spaces it could move, just make it so that it teleported when it moved, like the dragon tyrant or mud golem. (focus effect)
I think this would be a nice add on unit to use with furgon.
This isn't my own original idea, it was thought up by one of my opponents (Goomba ) and I thought it was worth posting.
comments?
ArcPaladinZero
02-16-2004, 09:12 PM
Could be useful, but seeing as how you are limited to 10 units on the field, it's a bit on the underpowered side.
Megabyte
02-16-2004, 09:14 PM
perhaps, but when u think that this helps to negate walls of units/shrubs, its a pretty effective addon. Think of being able to send a pumped up pyro/DWM/Knight right around the units blocking and to attack from behind the setup.
Think of using it on a DSM, then having the DSM jump around the unit four spaces in front of the cleric...pop, cleric kill. Thats just an example of a possible use.
ArcPaladinZero
02-16-2004, 09:15 PM
True but still it's a bit underpowered.
Megabyte
02-16-2004, 09:17 PM
could u be more specific?
ArcPaladinZero
02-16-2004, 09:19 PM
Well, personally I think it would be better if it could actually teleport a unit to a certain place. It's just that 10 units and only having one that makes a unit move pasted non-moving units seems a bit underpowered. Sorry for my lack of clarity.
Megabyte
02-16-2004, 09:23 PM
see, now i though that a ward that did that would be too powerfull, maybe if it counted as a full move for that unit. *shudders* just think of someone being able to teleport an enchantress right into the middle of ur lineup at the start and it didn't hav that recovery thing.
Office_Shredder
02-16-2004, 09:46 PM
The ward should have a range of four, and be able to teleport a target within its range to an empty square within its range, and the unit can go again next turn. Moving an enchantress would not be that devastating, because I cannot imagine it being able to take out all the attacking units in one attack, and if it doesn't it just gets hit next turn
Goomba
02-17-2004, 01:40 PM
Thanks, Mega, for posting my suggestion ^_^
Kos-Mos
02-17-2004, 04:30 PM
But u could teleport a unit right next to a cleric to own it. Unless its range dudnt allow it to, or line of sight affects it...
Kos-Mos
02-17-2004, 04:31 PM
oops i didnt read that other post up there bout this sry
Megabyte
02-17-2004, 11:44 PM
hmmm, theres a thought. Giving it a teleporting range and making it have to work with LOS rules would make it interesting.
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