PDA

View Full Version : Force Ward


Psycrow
02-17-2004, 02:04 AM
Few ideas for a Force Ward-- though the name may be different depending on which idea would be used.

A- Repels a unit away as far back as they can go until they hit the edge or another unit.
B- Draws a unit, or group within an area, to itself (may be called Magnet Ward)
C- Increases the power of one unit (double?)
D- Instantly recover the selected unit (i.e. someone just went and had a 3 turn recovery, you use Force Ward-- or maybe call it Recover Ward-- one turn and they can use their turn again the next, thereby saving 2 turns)

Edit: Oops... didn't make up stats for this thing, did I? :P Uhh... I guess the Barrier Ward's stats are good enough.