View Full Version : mirage knight
flame heatnix
02-17-2004, 07:23 PM
this has the same stats as a knight but has a special ability. this knight can create 3 non attacking copys of itself to throw of the opponent. these copies have 20hp and no atk power. these mirages dont need to be destroyed to win the game and they move the same way that a knight does. they are like moving shrubs with armor.
blade of souls
02-17-2004, 07:58 PM
thats cool i would use that
Bottle
02-17-2004, 08:58 PM
Do they block movement? Does the enemy know that they were mirages? Cos then he could just ignore them...... what a completely pointless idea. Anyone with a good memory would know which ones the real units were anyway.
plusminus
02-17-2004, 10:27 PM
Actually if it were possible to completely disguise which knights were fake to your enemy (apart from the fact they wouldn't attack), this could end up being a very useful tool. First of all moving shrubs with armor is in itself a powerful idea. Secondly, it's easier to get confused than you might think. In my experience, just playing with 2 BW has lead a lot of people to forget which one is guarding who; Having an extra 3 knights, even fake ones could add chaos to the field.
The biggest problem I see is that there's a limit of 3 knights for a reason: in numbers any larger they'd be too powerful. And this guy has the same stats as a knight, plus he can summon mirages? Ouch.
More balanced might be if he looked like a knight, but could only summon mirages instead of attacking. However the original still has full health and has to be killed to win.
Also, please clarify: he summons 3 knight mirages at once, or he summons up to 3 knight mirages one at a time?
flame heatnix
02-18-2004, 09:14 AM
the original thought was that they would just be made to get in peoples way. you would also only have one knight that could make the mirages. hes just like a regular knight except he has that special effect. to make it more even the knight would summon 3 mirages, but couldnt summon them again till they were all gone. this prevents there from being like 9 mirages at one time. the mirages might also have to disapear after the caster was killed. this spell is not a focus. the opponent would not know which was real or a mirage, because that would defeat the cause. the mirage knights are the same as knights with lower hp so they would still block.
hope this helps
Bottle
02-18-2004, 11:55 AM
But your opponent knows your initial setup the moment he enters the arena, so can memorise the positions of the real knights. It wouldn't be too hard to remember. And this then defeats the whole purpose of the mirage knight.
flame heatnix
02-18-2004, 12:33 PM
the mirages could still have a use like protecting the cleric if you use one. they could also make the mirage knight so that they would all shuffle possitions and the names would become question marks. this would ensure that your real knight is a ????
Bottle
02-18-2004, 12:37 PM
But anyone with a good memory would know which knights were real from their starting positions and where they have moved.
Also, the fact that it is a knight, yet has an added ability, makes it overpowered. Compensate for the ability with a reduction in HP, armour, power or something. Not too much, just to balance it out with current knights.
Office_Shredder
02-18-2004, 02:04 PM
It could do something like this:
00M00
M=Mirage Knight
then it becomes
0MMMM0
M=Mirage Knight
And any of the four could be the real knight, it is chosen at random
ArcPaladinZero
02-18-2004, 02:09 PM
Maybe by having the mirage knight on the field could weaken some part of the other knights because it could be a little overpowered since all it is really good for is protecting other units such as the cleric.
Bottle
02-18-2004, 02:52 PM
So the mirage knight gets moved around when he casts his spell? Otherwise, he'll still be on the same square as he was before and the opponent will know its him....
flame heatnix
02-19-2004, 06:11 AM
thats exactly my point. he knight would randomly switch places with one or the mirages and the names of all 4 could become ????as for the stats, i dont think that a drop is neccecary, because the knight is gaining a defensive ability not one that will make its atk's stronger strict def
kyrios24
02-19-2004, 12:23 PM
Bottle, please stop asking that question. It's been answered quite enough times already.
This unit could lead to some interesting possibilities, namely a six-knight rush. Scare him into worrying about which knights are real and which aren't...that would require some crazy knight-shuffling though. And people would start keeping a pencil and paper close by, which would be depressing.
Can the player see which are real and which aren't? Oh, and an idea: create as many knights as there are squares around the mirage knight, or maybe the front and sides. Then randomly switch the fake knights with real ones on that move, thus completely confusing your opponent. And of course, the player controlling them can see which are real and which aren't.
The mirages, of course, would appear as knights. No attack, and maybe 20 HP, but the display would say 50. Once they got down to 30, they would just die. They can be healed, and they do have 25 armor. The only way the opponent would know if they were real would be by killing them, or ruling out the ones that attack.
I think this has real potential as a unit. Maybe a bit strong, but certainly nice and unique.
flame heatnix
02-19-2004, 01:07 PM
thank you for your clarification to bottle and the topic and i thank you for your support :)
max2k106
02-19-2004, 01:08 PM
personally, i think this would be an awesome unit, like someone said, the fake knights could be furgon shrubs that are powered up and can move, the only thing, i think the mirage knight should have a longer recovery, maybe 3, cuz u could just run around creating those, it would be worse than the furgon, and if u put the furgon and the mirage knight together, the game might last u ur whole lifetime
someone
02-19-2004, 02:00 PM
didnt you read max the 3 mirages have to be destroied before they can be remade
Bottle
02-19-2004, 02:32 PM
He did say that only one set of mirages could be created at any one time.
The idea is good. I just was unsure whether the mirages could be distinguished from the real knight when they are cast; moving the knight around when he casts the spell would solve this. But I would definitely reduce the stats a little, or increase the recovery a little, so it is no more powerful than a knight. The fact is, at the moment it is a knight, just with a bonus ability, which makes it slightly unfair as the knight is already very strong, so I would certainly recommend a decrease in, say armour to about 10, just to balance it out a smidgen.
And the question I kept asking was because I thought that it had not been completely answered, and it is vital to the whole idea. The moving of the knight when it casts the spell would certainly solve it.
kyrios24
02-19-2004, 04:45 PM
What I was going for was no attack for the mirage knight. It just creates the pseudo-knights as its attack, and ALL knights/illusions on the field shuffle, not just those 3 plus the mirage knight. I think that would be plenty powerful, since it would add a lot of depth to the game, what with effective decoys and a strong defense. Maybe too powerful, even.
To tone it down: maybe creates 2? Not really sure. Or 1 on each side (4 max) but make them easier to kill. 15 HP maybe, which would prevent scouts from sniping them too easily.
flame heatnix
02-19-2004, 06:30 PM
i want to thank all of you for answering eachothers questions, so that they just dont sit and wait. i am currently thinking of other spectacular units and i want to ask you a favor. plz be as supportive of my next ideas as you are now. i love the q&A thanks guys.
as for changing the number it creates i dont think that would be a good thing, just because i think that might take away from the initial protection that they are trying to create, and less knights means more of a chance to find the real one. (not to shoot anyone down or anything) :)
flame heatnix
02-19-2004, 06:34 PM
bottle i have already said that the special bility of the knight is for strict def and that the mirages couldnt atk, so why would you have to make this knight any different from the others, its still the only one that can atk
Bottle
02-19-2004, 08:03 PM
But it is a knight! That is a powerful unit! Which CAN attack by itself! And to give it another ability and not take anything away makes it unbalanced! The mirages may not be able to attack, but that makes no difference, it is a more useful knight! You understand what I mean?
flame heatnix
02-19-2004, 08:10 PM
gotcha there could be a possibility to make the armor 15
Che0lbin89
02-21-2004, 12:48 PM
Why does it have to be called a Mirage Knight, why cant it be a Illusion Knight. :D
~ShadowFire~
02-21-2004, 02:09 PM
Those would be very useful decoys while attacking a straggling unit or the cleric. They sound a lot like shrubs...
rtkwe
02-21-2004, 02:15 PM
great idea, i agree with the 3 turn wait
Bottle
02-21-2004, 03:02 PM
3 turn is probably too long, make it more like 2
-=Demontamer=-
02-21-2004, 03:17 PM
Yah 2 turns would be better
flame heatnix
02-22-2004, 06:22 PM
to answer your rediculous question cheolbin89, they are called mirage knights because they create mirages, not illusions. now that thats cleared up, i would like to thank the new people who have posted here and given me their ideas. plz keep them coming, because maybe if this gets to be a more popular thread it will be made for everyone. :)
Che0lbin89
02-22-2004, 06:25 PM
redicolous? :rolleyes:
You mean ridicolous
Bottle
02-22-2004, 07:35 PM
I thought he meant ridiculous:D :D :D :D
flame heatnix
02-22-2004, 08:06 PM
shut up i was pressed for time and i really dont care if you make fun of me (jerks)
Bottle
02-23-2004, 07:18 AM
Excuse me, I was laughing at che0lbin89 for his *correction* that was wrong, and not you. I hope you weren't including me in that list of "jerks".......
Screamer
02-23-2004, 07:27 AM
I like the idea but wouldn't the recovery time on the mirage knight give the game away?
flame heatnix
02-23-2004, 08:34 AM
sorry bottle
flame heatnix
02-23-2004, 08:35 AM
what do you mean by give the game away
Bottle
02-23-2004, 08:44 AM
I think he means that the opponent could just look at which knight had a recovery time after the knight casts the spell. To counter this, all the mirages could have a 2 turn wait as well so that they are entirely indistinguishable, and this would represent the mirage gathering the magic energies to move around perhaps. The mirages would also have to have 2 turn recovery.
flame heatnix
02-23-2004, 06:29 PM
i agree with both of you
Bottle
02-24-2004, 05:28 AM
Who's the other person you agree with?
flame heatnix
02-24-2004, 06:02 AM
screamer and you bottle
someone
02-24-2004, 06:18 AM
he means he agrees mirages have to have wait of 2 and he will change it right away ;)
Bottle
02-24-2004, 07:05 AM
I realise that now, just scanning through the last few messages I couldn't see anyone other than me or flame posting. Oops.
:D
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