BlackSyphon
02-22-2004, 08:56 AM
I only got one post on this idea, and I thought it was pretty good, please, I need some feed back...
Templar:
Attack: more or less 20-24
Defense:0 (as like most spell casters)
Blocking:40% Sides:20%
Movement: 3 spaces
Attack range: 5 spaces(wait on this for details)
Health: 30
Attacking range-This is either based on LOS or not, I think it would be cool either way since there is no magic attacker yes that has true LOS (I mean the dragon only shoots in straight lines).Now since there is no line of sight that is why I had to chop down the amount of possible attack targets. If you think chopping off more is necissary, please mention it in your post.
Attack range-.....................0
.....................................0 0 0
..................................0 0 0 0 0
...............................0 0 0 X 0 0 0
............................0 0 0 X T X 0 0 0
...............................0 0 0 X 0 0 0
..................................0 0 0 0 0
.....................................0 0 0
........................................0
0= Possible Attack Target
X= An Adejcent Tile Cannot Be Targeted
T= Templar
Templar:
Attack: more or less 20-24
Defense:0 (as like most spell casters)
Blocking:40% Sides:20%
Movement: 3 spaces
Attack range: 5 spaces(wait on this for details)
Health: 30
Attacking range-This is either based on LOS or not, I think it would be cool either way since there is no magic attacker yes that has true LOS (I mean the dragon only shoots in straight lines).Now since there is no line of sight that is why I had to chop down the amount of possible attack targets. If you think chopping off more is necissary, please mention it in your post.
Attack range-.....................0
.....................................0 0 0
..................................0 0 0 0 0
...............................0 0 0 X 0 0 0
............................0 0 0 X T X 0 0 0
...............................0 0 0 X 0 0 0
..................................0 0 0 0 0
.....................................0 0 0
........................................0
0= Possible Attack Target
X= An Adejcent Tile Cannot Be Targeted
T= Templar