PDA

View Full Version : Cleric (Please read before you judge it.)


Lord Wevilspore
02-22-2004, 03:41 PM
Because of the Mud Golem 2nd attack, I thought the Cleric ought to be modified with it in mind.

> Increase its power to either 18 or 24.

> Make its present 'action' ability, complete with 12HP heal to all units, and make it the 'click and hold' abiliy.

> Make its 'action' ability a smaller area of effect heal.

Range:
4 (Less?)

Area of Effect:
1 - 2 (More?)

ck1
02-22-2004, 05:13 PM
Much better than regular cleric but may I suggest that he heal like a few guys that he chooses beacuse then this unit would do no good in battles when ur units are away from the cleric and for spread formations like Ratcages?

Che0lbin89
02-22-2004, 06:30 PM
that would be cool :eek:

plusminus
02-22-2004, 09:36 PM
If all the characters are getting second attacks, something like this is the way to go.

Awhile ago there was a character called a white magic witch suggested, who would be just like a DMW except the shot would heal. Giving this ability to the cleric might be something to consider... especially if it heals enemies that get hit, it would add lots of new strategy to the game.

Bottle
02-23-2004, 07:15 AM
I think that part of the tactics of this game is that large amounts of damage cannot be healed in one go. That's why people are encouraged to focus on one unit at a time, especially when facing multiple clerics. It is a good idea, I'm just wondering if it would take the gameplay in a direction that Seed doesn't want it to go.