Merforga
02-23-2004, 07:23 AM
Heh i dunno if these have been suggested or not and sorry if they have but these will probably be completely different to what you've already seen. So anyway, comments, compliments, flaming, your all welcome ^^
Vampire
HP: 40
Armour: 10
Move: 5 (Teleport)
Attack: 20
Recovery : 2
Block : 50%
Special: When an attack successfully hits, the vampire gains 25% of the amount of damage dealt in health back.
Clerics deal 12 damage to vampires instead of healing 12 to the vampire.
Necromancer
HP: 20
Armour : none
Move : 3
Attack : None
Recovery : 3
Block : 30%
Special : When attacking, raises a skeleton within 3 squares of the Necromancer. The skeleton lasts for one turn and can attack as soon as it is summoned (that is you can summon and attack with the skelton in the same turn.
Skeleton
HP: none (dies at the end of your turn)
Armour : none
Move: 3
Attack : 14
Recovery : none
Block : none
Special : dies as soon as the turn ends.
Vampire
HP: 40
Armour: 10
Move: 5 (Teleport)
Attack: 20
Recovery : 2
Block : 50%
Special: When an attack successfully hits, the vampire gains 25% of the amount of damage dealt in health back.
Clerics deal 12 damage to vampires instead of healing 12 to the vampire.
Necromancer
HP: 20
Armour : none
Move : 3
Attack : None
Recovery : 3
Block : 30%
Special : When attacking, raises a skeleton within 3 squares of the Necromancer. The skeleton lasts for one turn and can attack as soon as it is summoned (that is you can summon and attack with the skelton in the same turn.
Skeleton
HP: none (dies at the end of your turn)
Armour : none
Move: 3
Attack : 14
Recovery : none
Block : none
Special : dies as soon as the turn ends.