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blade of souls
02-23-2004, 07:11 PM
Mud golem rider cleric

desrciption:
Mighty clerics who were able to tame fierce mud golems could ride them into battle with the ability to attack and protect. All who challenge them are overwhelmed by their strenghth and usage of healing spells.

atk pwr: 25
healing pwr: 15
recovery: 3 for healing 2 for attacking and 6 for both.
movement: 5
armor: 15%
blocking: 50%
HP: 40
atk range: strikes one unit on adjacent tile and heals all units on field.

special abilities:
May attack while cleric is waiting and may heal while golem is waiting. Cleric cannot be killed until golem is and after golem dies cleric is free to move around. It counts as two units on the field.

Aro23r
02-23-2004, 07:15 PM
I think i've seen the exact same unit elsewhere.

right here: --> http://www.tacticsarena.com/forum/showthread.php?s=&threadid=4344

And yes, the unit is STILL bad.

blade of souls
02-23-2004, 07:20 PM
what is so bad whats wrong with it?:mad:

Aro23r
02-23-2004, 07:36 PM
A cleric that is MORE powerful than the normal one. A mud golem that is MORE powerful than the one we already have.

By the way, 3+2 does not equal 6. (Your recovery time section)

Merforga
02-24-2004, 01:06 AM
At the very least come up with your own unit ideas instead of just combining units or making units based on existing units =S

Bottle
02-24-2004, 07:51 AM
This is basically a double post only more cunning. FLAME HIM!!!

It's okay if you make it worth two units. Reduce the power just a smidgen and it would be balanced for 2 units, although probably too similar to current units to merit been made.

moosey2
02-24-2004, 10:42 AM
fuct

blade of souls
02-24-2004, 06:48 PM
the total time of recovery is supposed to be 6 i didnt add wrong

and fine each of the powers is droped by 5 so 10 healing and 20 attack

blade of souls
02-24-2004, 06:49 PM
the name can be changed 2 its only a working title give sum sugestions on names and how 2 make it better plz:rolleyes:

moosey2
02-24-2004, 06:50 PM
man just no... the cleric rider golem what cha ma call it wont work out.

blade of souls
02-25-2004, 02:35 PM
drop the blocking to 0

royalfire
02-25-2004, 04:07 PM
could you put the edits, in edit marks, on the original? I had to read the whole thing to get what it was. I think you should 0 the armor and weaken the blocking, 25-33% would be about right I think but decreases may be necessary.

blade of souls
02-26-2004, 01:53 PM
Mud golem rider cleric

desrciption:
Mighty clerics who were able to tame fierce mud golems could ride them into battle with the ability to attack and protect. All who challenge them are overwhelmed by their strenghth and usage of healing spells.

atk pwr: 20
healing pwr: 10
recovery: 3 for healing 2 for attacking and 6 for both.
movement: 5
armor: none
blocking: 30%
HP: 40
atk range: strikes one unit on adjacent tile and heals all units on field.

special abilities:
May attack while cleric is waiting and may heal while golem is waiting. Cleric cannot be killed until golem is and after golem dies cleric is free to move around. It counts as two units on the field.

Cavour
02-26-2004, 02:50 PM
ill be back in a while... im gonna go bang my head off a wall...