PDA

View Full Version : The Falconer


tanktank45
02-24-2004, 07:39 AM
The Falconer

With his feral minion never leaving his side the Falconer is an imposing figure. The bird is fearless and relentless and will attack any foe upon his master's command.

STATS

Hit Points: 30
Power: 10
Armor: None
Movement: 4
Recovery: 1

Special Abilities: 30% Blocking (15% from sides)

Attack Pattern: Sends out his fierce raptor to attack his opponent up to six tiles away. The attack is unblockable and may be implemented beyond LOS (as it comes from the air and is completely unexpected).

TACTICS

I searched the forums after I thought of this unit so I know the falconer has been suggested previously, however, I was striving for a quick attack unit with low power and long range. Its abilities were designed primarily to take out severely damaged opponets quickly and without wasting a more powerful weapon. A falconer immediately came to mind. If the falconer is not desireable, what do you all think about the general idea of a rapidly deployable low power unit to take out weak enemy units. I thought it was an interesting idea.

moosey2
02-24-2004, 09:06 AM
i think it sucks!

tanktank45
02-24-2004, 06:21 PM
Touche'

Scipio
02-25-2004, 05:41 AM
I think the idea of a weak unit that can take out near death units from several spaces away is good. Ones opponent would have to weigh how useful those severaly damaged units are compared with the risk of trying to kill the "Falconer".

You currently have him with less hp, armor, power, and blocking than a scout. But he has a faster recovery time, the attack cannot be blocked and is not subject to LOS. Are those trade-offs OK? I think so, but one would need to protect this unit in the early game.

Cherrycoke
02-25-2004, 04:26 PM
reminds me of the scout in a way but way over powered cuase it is unblockable and being an eagle come on i could block a bird flying at me make it a little more realistic

tanktank45
02-25-2004, 08:57 PM
OK firstly, on a serious note, The Falconer has no armor, half the blocking of the scout and little more than half the scout's attack power. I think these factors more than offset The Falconer's strenghths but, as always, these things are open to debate.

Secondly, I didn't know we were shooting for realism here. I mean you might live next door to pyromancers or run across a dark magic witch at the local Wal-Mart, but I sure don't. If I say you cannot block the falcon's attack, you should accept that as easily as you accept healing spells, enchantment, golems, etc. Let's make it an invisible, ultrasonic, teleporting falcon if that makes you feel better. Let's get a grip here.

tanktank45
02-27-2004, 11:06 AM
*bump*

Office_Shredder
02-27-2004, 11:11 AM
Welll... I'm a knight, and my sister is an enchantress who owns a lightning ward.

EDIT: Hit post button too soon:o

The unit as a whole is pretty balanced, sure it dies quicker than a scout, but you can surround it with other units more easily than a scout while still retaining usefullness. I would actually raise the power by 2, because it seems a little weak.