tanktank45
02-24-2004, 07:39 AM
The Falconer
With his feral minion never leaving his side the Falconer is an imposing figure. The bird is fearless and relentless and will attack any foe upon his master's command.
STATS
Hit Points: 30
Power: 10
Armor: None
Movement: 4
Recovery: 1
Special Abilities: 30% Blocking (15% from sides)
Attack Pattern: Sends out his fierce raptor to attack his opponent up to six tiles away. The attack is unblockable and may be implemented beyond LOS (as it comes from the air and is completely unexpected).
TACTICS
I searched the forums after I thought of this unit so I know the falconer has been suggested previously, however, I was striving for a quick attack unit with low power and long range. Its abilities were designed primarily to take out severely damaged opponets quickly and without wasting a more powerful weapon. A falconer immediately came to mind. If the falconer is not desireable, what do you all think about the general idea of a rapidly deployable low power unit to take out weak enemy units. I thought it was an interesting idea.
With his feral minion never leaving his side the Falconer is an imposing figure. The bird is fearless and relentless and will attack any foe upon his master's command.
STATS
Hit Points: 30
Power: 10
Armor: None
Movement: 4
Recovery: 1
Special Abilities: 30% Blocking (15% from sides)
Attack Pattern: Sends out his fierce raptor to attack his opponent up to six tiles away. The attack is unblockable and may be implemented beyond LOS (as it comes from the air and is completely unexpected).
TACTICS
I searched the forums after I thought of this unit so I know the falconer has been suggested previously, however, I was striving for a quick attack unit with low power and long range. Its abilities were designed primarily to take out severely damaged opponets quickly and without wasting a more powerful weapon. A falconer immediately came to mind. If the falconer is not desireable, what do you all think about the general idea of a rapidly deployable low power unit to take out weak enemy units. I thought it was an interesting idea.