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View Full Version : The Viking Berserker (I combined a few other ideas)


Scipio
02-24-2004, 12:19 PM
The Viking Berserker

A savage warrior who relies only on his large axe. No thought is given toward avoiding blows, only returning them. The greatest honor is in a valiant death, knowing that they have furthered their peoples cause.

Statistics

Hit Points: 60
Armor: 12%
Power: 18
Movement: 3
Attack Recovery: 1
Attack Pattern: Any adjacent square (no angles, like the Knight).

Special abilities:

+No blocking
+Rage (The damage he receives increases his attack power by 25%, so if he has taken 20 damage, his power would be 23)

If the Viking Berserker is healed, then his gained power also decreases.

BlackSyphon
02-24-2004, 01:40 PM
well blanced, I like it... lets see what the others think eh?
;)

PeteBDawg
02-24-2004, 01:51 PM
Please clarify exactly how the power bonus works. It's a little confusing what is multiplied, when, and by how much. It's also unclear how different amounts of healing would affect it.

ArcPaladinZero
02-24-2004, 02:29 PM
It seems fairly balanced but just a bit strong and I don't think I fully understand how the special ablity would make it balanced. It seems like it might overpower it too much. One question though, by attack pattern of a knight do you also mean the same recovery time as a knight?

Scipio
02-24-2004, 06:42 PM
Originally posted by ArcPaladinZero
It seems fairly balanced but just a bit strong and I don't think I fully understand how the special ablity would make it balanced. It seems like it might overpower it too much. One question though, by attack pattern of a knight do you also mean the same recovery time as a knight?


Yes, it has the same attack pattern and recovery as a knight.

Let me try and explain the rage ability better:

25% of Whatever hit points the unit has currently lost grants the Viking Berserker a power bonus. So basically, the more damaged it is, the more damage it can deal.

Lets assume its hit by a knight and a scout. It would have taken 35 damage from those attacks. So it would have 25 life left, but its power would now be 29 instead of 20. So if it hit a knight it would now do 22 instead of its usual 15.

Now, lets assume a cleric heals your units. Now the Viking Berserker would have 23 damage on it instead of 35. Therefore it would lose some of its "rage", putting its power now at 26 instead of 29 (25% of 23 now).

What makes this unit tricky is that you want it hurt to do really good damage, but if he is then it may be killed easy. If you heal it, then its power will start dropping, eventually going back to 20 when its fully healed.

One would either rush out with this unit or hold it back to use more strategically later in the game when it can pick its fights.

You all think its a bit overpowered? I was afraid it was underpowered, since at its best, its near death.

Cherrycoke
02-25-2004, 04:15 PM
i like it but.. i think it would be really hard to make the 25% thingy and some people don't feel like doind math to see if they should make the attack go down or up... but it is awesome! 1000000000x better than my possesed soul thingy

Scipio
02-25-2004, 06:14 PM
Originally posted by Cherrycoke
i like it but.. i think it would be really hard to make the 25% thingy and some people don't feel like doind math to see if they should make the attack go down or up... but it is awesome! 1000000000x better than my possesed soul thingy

They dont get a choice if the attack goes up or down. Unless you are refering to them weighing wether or not to heal their units, thus causing the viking berserker to lose some of its rage.

Cherrycoke
02-25-2004, 06:30 PM
what i was sayin is the idea is 100000000000000x better than mine

Scipio
02-26-2004, 10:07 PM
Originally posted by Cherrycoke
what i was sayin is the idea is 100000000000000x better than mine

OK, thanks!

Omega_Paladin
02-26-2004, 11:31 PM
I think it's overpowerd. Just use your own guys to knock it down to like 5 hp then whenever a knight walks in to raid, smack him for like 40 damage.

Scipio
02-27-2004, 07:26 AM
Originally posted by Omega_Paladin
I think it's overpowerd. Just use your own guys to knock it down to like 5 hp then whenever a knight walks in to raid, smack him for like 40 damage.

I dont think so. A smart opponent would just use a ranged attack to finish him off. Keep in mind he doesnt have any blocking.

I feel it would be a tricky unit to utilize. When to get him damaged and attack with him will not be an easy choice to make.

Scipio
03-07-2004, 09:10 AM
This will be the only time I will bump this idea. Some people asked some Qs and I dont think they seen my reply.

Bottle
03-07-2004, 05:36 PM
Even on 20 HP, he still has enough power to kill a pyro in one hit. Nothing mobile should have the power to kill a pyro in one hit. End of story.

plusminus
03-07-2004, 05:42 PM
I do think this is an interesting idea. The power boost isn't terribly overpowered, and since he can't block it's not like he's unstoppable in a rush. Could be very useful with barriers. I assume the recovery is 1 turn?

Scipio
03-07-2004, 06:08 PM
Originally posted by plusminus
I do think this is an interesting idea. The power boost isn't terribly overpowered, and since he can't block it's not like he's unstoppable in a rush. Could be very useful with barriers. I assume the recovery is 1 turn?

Yes, same as knight.

I dont think its overpowered either. Sure it can be a mighty force vs your opponent, but it can die fast as well. The most strategic part of this unit is deciding when to attack (and take damage) and when to heal your units.

I think Bottle is an extremist :) j/k

Botosi
03-08-2004, 07:21 PM
its overpowered man. its like a killing machine with that berserk specail. but it would be cool 2 see it in action

HavenDoom
03-08-2004, 08:53 PM
I'm afraid I disagree strongly with Botosi, I think that this unit would bring an even larger aspect of strategy in the game. Make the opponent wonder, what are you going to do? You have the option of knocking your guy down yourself and beefing him up, but that could make it easy for scouts and witches and such to kill him. A quandry for the ages. One question, if by some miracle the unit lands exactly on 1 hit point it would have a 32 power making it a killing machine.

Have you put any thought towards other trade offs for the power? It is a large boost, maybe like after it's below half life it goes down to only 2 movement. I don't know, maybe.

Scipio
03-09-2004, 05:04 AM
Originally posted by HavenDoom
Have you put any thought towards other trade offs for the power? It is a large boost, maybe like after it's below half life it goes down to only 2 movement. I don't know, maybe.

I do not think its overpowered either. I mean if it was proved overwise, we could always drop its life to 50, then it wouldnt gain as much power before it died.

Tradeoffs? Well, in the unlikely event it had 1 hp left, then its power would be 35. It would do a lot of damage to any unit it was able to hit. But, it would have to be next to the enemy unit to even have a chance at hitting it, thus putting itself in harms way. With no blocking and only 12% armor, I doubt it would last long at 1 hp..... he would probably never get to use that 35 power :rolleyes:

royalfire
03-09-2004, 08:19 AM
It would be nasty to put this as a guard for your cleric or something.
I mean the other guy has to waste 2 knights or three something else to kill it, and you'll kill it all.

And the "rage" thing should be called "revenge" i think:D

tanktank45
03-09-2004, 10:38 AM
Originally posted by royalfire
I mean the other guy has to waste 2 knights or three something else to kill it, and you'll kill it all.


What are you talking about?

By the way. Hey, Scipio, why don't you just create your own game? You post a new unit every day;)

Pballman17
05-11-2004, 06:27 AM
I think this is an excelent unit. it is well balanced and well thought out. The combination of strehgths and weeknesses coincied in an almost perfect harmony. well not really but it is a really good unit. id put it on the field right next to my golems.

Scipio
05-12-2004, 05:50 AM
Originally posted by Bottle
Even on 20 HP, he still has enough power to kill a pyro in one hit. Nothing mobile should have the power to kill a pyro in one hit. End of story.

Ok I decided on a way to correct this. I changed the Berserkers initial damage to 18. This will enable scouts and assassins to kill him in 1 hit if he has the power to kill a pyro in one hit.

- Scout does 18, 16 to Viking Berserker due to armor.

- If the Berserker only has 16 life left, he will be doing 29 damage per hit. But, he will be killed by any hit equil to or greater than a scouts. So basically only a pyro will not be able to kill them in 1 hit at that point.

Any other reasons why this will not work? :D

-Scipio-

Windtell
05-12-2004, 07:19 AM
I've been reading new units for a couple of months now, and this is by far the one that I like the most, despite feeling that none of them will ever get made into real units, if one did, this is definitely the one that should.

Serge
05-12-2004, 02:05 PM
A couple of months? Your account was created in April, this unit is a newb magnet, it is unballanced and utterly useless. Sorry it has one use, "It hit them wid dat axe reel good"

Scipio
05-12-2004, 04:10 PM
Originally posted by Serge
A couple of months? Your account was created in April, this unit is a newb magnet, it is unballanced and utterly useless. Sorry it has one use, "It hit them wid dat axe reel good"

I dont think its unbaLLLLanced at all Serge....

It *could* do a lot of damage, but it *could* also die fast! It really depends on how its used and how one's opponent approaches the unit. I feel with me dropping its initial damage to 18 it works quite well compared to the other units now.