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Lickitysplit131
02-24-2004, 03:38 PM
The Angel is a protector of the overworld, using it's magical powers to destroy evil. It chooses to not use its possessed unearthly powers to harm others, and uses distant magic instead.

Name: Angel (Creative huh?)
Hit Points: 33
Armor: 12
Blocking: 30% from the front, 10% from the sides
Power: 19
Movement: 5 spaces
Recovery: 2
Attack Pattern: Can attack any two adjacent uits from any direction.

Looks like: The grim reaper, except heavenly. It has a long white robe, looks like it's floating, and has a bright yellow halo floating overhead. It also haves big white wings, big!

Attack is: A blinding light, it's special ability is it paralyzes for one turn, which means they can't block, move, or attack, but can be healed. The attack range is three spaces.

Other Abilities: While the Angel is on the board, and is healed, the Cleric is minused one recovery turn, and the angel is added one recovery turn, for that time only.

The Angel cannot be damaged by the Dark Magic Which, and when it attacks the which it freezes him for one extra turn (two total). Also, if the Angel is attacked by the Dark Magic Which, it recieves damage, but it is stopped there. So if it is first in line, but a cleric is behnd it, the cleric won't receive any damage, but the Angel will.

If there is anything I need to ADD, CHANGE, or ERASE tell me. If you have other IDEAS tell me, and you are allowed to VERBALLY bash it if you'd like. I think it is a little overpowering, but it has weak defense, maybe if TAO tests it out, we can see for ourselves!

Lickitysplit131
02-24-2004, 09:26 PM
Anybody gonna diss this or complement it! Lol suggestions ppl!

Aro23r
02-24-2004, 09:27 PM
I'll diss your form, but not the unit.

Instead of making more than one thread for the same unit, just edit your original post/thread.

Lickitysplit131
02-25-2004, 07:40 PM
Anyone?

Omega_Paladin
02-25-2004, 09:40 PM
I like it. Fairly balanced, alot of people when they see it will complain it will take all the purpose of using a DMW out by just sticking one of these in front of the row the cleric is in, but that's their probelm. Cleric buring is kinda of a cheap stratergy anyways, depends on luck. If you get first turn, burn the cleric, if you don't oh well, just bring up the back-up one :rolleyes:.