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moosey2
02-24-2004, 03:52 PM
Dwarven Warlord

HP's
-50
Armor
-16%
Attack
-(edit) 20
Movement
-3
Turn Recovery
-2
Attack Radius
xxx
xox
xxx
Block
50%

The dwarven warlord pounds the ground with his war hammer creating a shockwave causing damage to all around him.

Appearence:
A viking like helmet, a large hammer, chest plate, and a cape.

ck1
02-24-2004, 04:11 PM
sweet unit, very very good but maybe a gold only unit?

Lickitysplit131
02-24-2004, 04:18 PM
Wayyyyy overpowering and rated. 2nd most powerful (beside gold units), with a range of attacking 8 at a time with 50 hitpoints a 2 turn recovery and great blocking. It has th ebest of all units, strength, distance, the only thing its missing is a 4 movement!

moosey2
02-24-2004, 04:20 PM
ok guys... ALL of the units that are being made are ONLY for golds stop thinking that greys are going to get more units because it wont happen.

moosey2
02-24-2004, 04:21 PM
and lickety split think before you post please.

ck1
02-24-2004, 04:32 PM
lickety even if anyone did completely surround your unit would be dead

someone
02-24-2004, 04:51 PM
make the attack you have a secondary and make him attack a normal unit like a knight

moosey2
02-24-2004, 04:53 PM
why?

someone
02-24-2004, 04:54 PM
because ...... well....... just because how bout that :)

Tequila_Budgie
02-24-2004, 04:55 PM
Originally posted by someone
make the attack you have a secondary and make him attack a normal unit like a knight

How many times do I have to tell you n00bs?
There is no secondary attack

moosey2
02-24-2004, 04:56 PM
what do you call the mud golems quake attack?

someone
02-24-2004, 04:56 PM
of course there is foo, but then again only on the legendary rumrored legends server........:)

plusminus
02-24-2004, 06:12 PM
No, that is too powerful, too easy for him to just walk in and pound the crap out of the other team. Especially since he can get 1 hit cleric kills... I assume the attack is unblockable?

Might I offer an interesting suggestion - put the movement down to 2 spaces. This will make him a lot less dangerous against clustered formations, but still make him a good defensive unit - provided you aren't so clustered that he kills your own guys as well.

moosey2
02-24-2004, 06:38 PM
of course its a blockable attack and yeah ill lower the dmg to 18 or 20?
I think that only 2 movement is a bit slow so im gonna reduce the dmg to 20.

plusminus
02-24-2004, 06:41 PM
OK, that's different then. a shockwave sounds like an attack that should be unblockable, is all...
In that case damage down to 20 is fair.

moosey2
02-24-2004, 06:45 PM
yeah it sounds like an unblockable attack but that would be a bit unballanced so yeah... i guess you could block a shock wave too

Scipio
02-25-2004, 05:59 AM
Sounds a lot like the Warcraft III Mountain King. I believe he had a thunderclap ability which was similar to yours. I think there would be a lot of use for such a unit, but I would limit his movement range to 2 as has been suggested. Great unit, but difficult to set-up the "big hit" with.

-Scipio-

moosey2
02-25-2004, 09:24 AM
2 movement speed and 2 recovery would make him way to slow, the enemys would have to come to him which makes his attack radius useless. But maybe i can increase his armor to 20% and then set his turn recovery to 3.