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mauri
02-25-2004, 06:17 AM
HI

a new unit

tell me what you think


this is a unit of not atack. this unit make that all the normal unit, have a recovery time more quickly.

for example, a witch pass to have a recovery time of 2, the knigth a recovery time of 0.
the lightning ward losse one atack range, but win one recovery time.
the cleric losse 4 point of heal, pass to 8, not 12.

well, they losse one movement range and one atack range, (the knigths and the assassin no losse his atack range, but yes the movement).

hit points: 36
movement range: 7 (only for escape)
recovery time: 6
armor: 10%

Specials abilities: 20% of blocking in the front, teleportation.

I think that the unit have to be something like cronos, the god of time, with a shield with a clok, or something similar, or another thing.

tell me yout opinion.

thank you and excuse me english.

Bye

Cherrycoke
02-25-2004, 04:22 PM
ok... i'm going to make as nice as comment as possible i think it is a quite idea but it kinda gives a weird edge that really seems to cheap.. and confusing for the slow ones.. including me and me and me

mauri
02-26-2004, 10:55 AM
i'll try to explain my idea

the firt is that i think that this unit have to be a NORMAL unit, to do posible to fight with tao acounts with a litle of posibilities to do a good game.



without unit // with unit

knight

movement range (MR): 3 // MR: 2
atack range (AR):1 // AR: 1
recovery time (RT):1 // RT: 0
power (PW): 22 // PW: 18

pyromancer

MR: 3 // MR: 2
AR: 3 // AR: 2
RT: 3 // RT: 2
PW: 15 // PW: 11

cleric

MR:3 // MR: 2
RT:5 // RT:4
PW: 12 // PW: 8

SCOUT

MR:4 // MR: 3
AR: 6 // AR: 5
RT:2 // RT: 1
PW: 18 // PW: 14

ASSASSIN

MR:4 // MR:3
AR:1 // AR:1
RT:1 // RT: 0
PW: 18 // PW: 14

ENCANTRESS

MR: 3 // MR:2
AR: 2 // AR: 1
RT: 3 // RT: 2

WITCH

MR:3 // MR:2
AR:4 // AR: 3
RT: 3 // RT: 2
PW: 24 // PW: 20

BARRIER WARD

AR: 6 // AR: 5
RT: 2 // RT: 1
hit points: 32 // hit ponits: 28

lightning ward

AR: 3 // AR: 2
RT: 4 // RT: 3
PW: 30 // PW: 26
HIT POINTS: 56 // HIT POINTS: 52



when you losse this new unit THE MASTER OF TIME, ALL BACK TO THE NORMALY.


BYE AND THANK YOU

ArcPaladinZero
02-26-2004, 10:58 AM
Well... it's a unique idea... sort of... I have seen similar things to this before... I like the concept but something like this could be overpowered.

Office_Shredder
02-26-2004, 11:05 AM
Perhaps something where all units recover quicker as a focus effect? With a really long recovery obviously, so it isn't overpowered.

mauri
02-26-2004, 12:44 PM
and is not more overpowered 4 pyromancer witn a dragonspeaker mage and a dragoon,

the pyromancer +7, +9, +12.

is posible to make the master of time with less hit points, or without armor and blocking, without movement, but i dont think that is overpowered

bye

ArcPaladinZero
02-26-2004, 12:49 PM
Just because you don't think it's overpowered, doesn't mean it's not overpowered. A focus effect would work better.

Office_Shredder
02-26-2004, 12:51 PM
First off, DSM with 4 pyros is not overpowered... I am 2-1-1 vs. strategies like that.

Second off, it is overpowered. You have to kill it to end its effect, which means you have to bull rush your units through masses of DMWs and Pyros that can attack every other turn, which would not be fun. Don't even get me started with knights attacking every turn. With a focus effect at least a well placed scout shot can take all that away.

mauri
02-26-2004, 01:23 PM
jejeje

is owerpowerd, i know, but what a amazing unit!!!!.

a focus is good idea, like stone golem o similar. but i think that more dificult to program

thank you