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Shadoww3
11-28-2003, 08:23 PM
Updated 12/01

These were only collected from the suggestion board, and do not include unit suggestions.

Good
Whispering system
Private games
Description on ranking page of how it works

Minor
New playing fields- backgrounds
Rematch button in game(for now, easy enough to match up with same person again)
Buddy list(for now, easy enough to find people)
Clan support
Ability to see opponent's time bar
Self updating ranking page

Contraversial/Debatable
Unit veterancy within same game- kills=stat improvement
Some change in blocking system(argued by the minority)
Able to move and attack with separate units in the same turn
Pause button(would have to be carefully done)
Undo button after moving
Different sides to pick from
Point system(Not much can be done now- not enough units, so not enough options... but this is beginning to be brought about with the new dragon)
Currency- Winning=money to buy new things(not a big fan of these "rich get richer" scenarios)
New ranking system

Killer_kev
11-28-2003, 08:52 PM
i would have to say the pause button would be a bad idea, unless both people want to pause. even then its iffy

Aro23r
11-30-2003, 07:41 PM
Points wouldn't be too good, because, as i said in another thread, it only helps the good get better, and the bad get worse.

Woodside
11-30-2003, 08:03 PM
In Short: Elite players would only play eachother, leave them be.

Long:

Addressing the "just helps the good get better argument":
This is definately a very delicate issue, but with a large player base in a game with two-player match-ups like this the problems are minimal.

Say there did develope an elite class of uber players with all sorts of awesome crazy units. They would simply play eachother, and the large majority of players who weren't uber would play amongst themselves. It would be a good idea to require people to share their stats so that people could differentiate between "uber" players and casual players.

Some would argue that you shouldn't split your player-base, but this argument doesn't really apply. People that are hardcore enough to make themselves uber players would, in most cases, simply get bored with a game that they had exhausted the functionality of and stop playing. So either you keep these people as part of your player-base by giving them some incentive and letting them become an elite class of player, or you loose them; not a tough choice.

Also, having a class of elite players would give all us regular folk something to strive for and look up to, a mental state that keeps people playing games (which is what the developers want).

This argument is fairly contigent on the stipulation that you don't allow people to hide their stats, because someone with hidden stats and an uber force could just prey on newbies. But if they switched to an Elo ranking system and made new units depend on those points it would be hard for someone to become uber who just preyed on newbies anyway.

xyxaxyz2
11-30-2003, 08:33 PM
If you think the good get better argument has any merit, go to any room and see how many people ask to play the golds.

Woodside
11-30-2003, 08:51 PM
I think I make some pretty valid points, I'd be interested in your opinion on those points if you have one.

You're right, people do ask to play golds a lot, and golds do have a distinct advantage at this point, making them a sort of psuedo-elite. People will also probably ask to play the elite players when they become elite, but that's a mute point. My arguments were just pointing out that if an elite player class developed it wouldn't be bad for the game as a whole, whether or not average players want to play these elite players for fun/thrill of it doesn't really make a difference. I don't see how what you pointed out is an argument against the "good players get better" system.
(It's important to note that in this system all players can get better, just bad players will get better units more slowly and to a lesser degree)

xyxaxyz2
11-30-2003, 08:55 PM
I agree with you on both ranking system and winnings. I was supporting your argument that it would help the game to create an elite class.

I just hope most elite would be willing to play moderatly good players. In some games which rely on much luck good players don't want to risk a huge ranking loss against a highly skilled but lowly ranked new player who still might be able to win if luck is on his side.