View Full Version : About winning
Aezeal
11-29-2003, 07:15 AM
A quick poll to see who agrees and not
Aezeal
11-29-2003, 07:17 AM
BTW plz post if you think you understand what I mean.. but I'mpretty sure this is why I win most games
SkeloLord
11-29-2003, 08:11 AM
I assume u mean you dont move for most units so the recovery is shorter and ur formation remains.
i assume you mean the person leaves before you do anything cuz they see your amazing record and leave like a bitch?????
thats probably not what you mean :D
Ri'Orius
11-29-2003, 08:40 AM
With some units, not moving is a very good idea (Clerics, most notably). However, with many, moving is key. Moving your Assassin to take full advantage of her attack, or to get behind the Knight for 0% blocking, or moving your Knight to get in the way of their Pyro, keeping him from knocking your Enchantress out of Focus.
While you shouldn't move frivolously, that doesn't mean that you shouldn't move at all. Winning is about knowing when to move and when not to move--strategy.
Aezeal
11-29-2003, 08:43 AM
Skelolord is right, ri too, sure moving is essential too BUT.. most pplz dun have problems with moving.. they have problems NOT moving..
was more a sort of advice I wanted to give the n00bs and see if pplz agreed
Jingleheimer
11-29-2003, 09:49 AM
Winning is also knowing when not to attack.
As I understand it, the recovery rates are lowered under these conditions (using the Dark Magic Witch as an example):
Dark Magic Witch has 3-turn recovery.
NOT moving: lowered by ½ rounded DOWN.
If you move her but do NOT move, then her recovery time is reduced to 1 turn.
NOT attacking lowered by ½ rounded UP.
If you attack with her and do NOT attack, then her recovery is reduced to 2 turns.
The same principle applies to all units.
EDIT: Fixed examples.
Dromar
11-29-2003, 12:08 PM
i think it's
Moving but not attacking - is half the recovery rounded down (so witch waits 1 turn)
Attacking but not moving - is half the recovery rounded up (so witch has to wait 2 turns)
Aro23r
11-29-2003, 12:18 PM
Scouts are definately much better while not moving. Staying back and hitting the enemy far away. It also makes their recovery only 1...tis good.
LondonJack
11-29-2003, 12:25 PM
This question really can't be answered with a yes or no. Moving is situational.
If you attack with a knight/assassin move them, you gain nothing my letting um stand, and there's almost always a better position.
Anything with a higher recovery and you can attack with them, don't move um, unless your next attack with them would require two moves, might as well get started.
Never move a cleric unless you can actually get him into a position where he can't be attacked for 5 turns, that's a tall order, personally i've only seen it pulled off once.
Never move wards, oh wait, sorry got carried away.
Lone Wolf
11-29-2003, 03:23 PM
I choose not to vote becasue as someone stated earlier it depends on the situation.
- Lone Wolf
Dragonslayers
11-29-2003, 04:12 PM
What you REALLY want to do is to set up your formation in such a way that your short recovery units [Knights, Scouts, the Assassin] HERD targets straight into the sights of long-recovery units [Pyros and Witches]. Then they don't have to move to fire, and their recovery time is lowered so they can fire more often...
The problem: the enemy isn't a total idiot - usually :p
How about a formation with the fast units forming a semicircle facing inwards, with the Cleric and the magicusers at the back or top of the semicircle?
Killer_kev
11-29-2003, 04:14 PM
winning is about moving or not moving at the right times
Snork
03-02-2006, 01:55 AM
Is this kind of strategy still valid, or have new units killed it?
We need to find Killer_kev
bludhoundz
03-02-2006, 06:05 AM
I don't think it was ever that valid. Sure you can stay there and pick things off, but a good player will defend themselves, and probably wouldn't have let their own pieces get picked off.
I think positioning is probably the thing that wins most games; therefore movement is highly important. Taking an extra minute in your turn to decide whether to move 3 spaces or 4 with your scout could win you the game.
Memnarch
03-02-2006, 10:16 AM
Couldnt have said it better myself bludz. Also, moving vs. not moving depends on your formation. If you are a rusher, then moving into "key" positions would be beneficial. Whereas if you turt, then keeping your units close and playing defense would be better. Anti strategy varies, it depends on your opponent. In conclusion, moving or not moving depends on your strategy, so if you rush then...rush, if you turt then...turt, and if you freestyle then...do what it takes to WIN!!
KBHoleN1
03-02-2006, 12:42 PM
Gah, you retards!!! Think about when this thread was made. The game was still new, and people were still learning how to play. You know when you play a noob and they move their cleric after they heal? This is why this thread was created, to stop that, back in November of 2003. Snorky Snork here pulled a major necro, and if you're not careful, you're exposed for the baffoon you really are by treating this thread as serious in today's game. :p
Memnarch
03-02-2006, 12:55 PM
I didnt even look to see when this thread was created. Lol! Anyway.
pure_caffeine
03-02-2006, 03:10 PM
whoa... over a year ago!
searchman
03-02-2006, 04:27 PM
Ya.. like 2 years ago, I was hoping someone else would have realized it too.
TacticalDemon
03-02-2006, 06:58 PM
hmm....idk about that but whatever :P i vote for ' Winning is fun'
Since the new question was "is this still valid?" the answer is a definite no.
Rushes are entirely about moving, positioning, and taking key units by doing whatever necessary to get to them.
Turtling usually goes to someone who is aggressive... it's gotta be well executed aggression, but honestly turts is more about attacking than one might think.
Anti is somewhat the mix. It's still gotta take key units from a rush, but it's gotta attack against particular other forms.
While the general idea of not moving is good at times, it's only good if such a strategy is available.
I think it's funny that this was a confusing question and topic of debate 2 years ago, but now there are hundreds upon hundreds of people who can answer this question in a heartbeat. It makes me really want to take my current skill back in time and play some greys.
Calon
03-03-2006, 06:11 PM
In grey games winning is often gained not by not moving every turn but by not attacking every turn. Getting knights in place to give the scout an avenue of retreat or protect him from an approaching unit makes the difference. I often try to exploit my opponents lack of patience... that seems to work.
In gold games not moving is definately a way to a quick defeat. Allowing your opponent the chance to get set up around you and/or blow holes in your formation is a bit counterproductive.
To me, games come down to chance if they are close... if they are not close it could be a number of variables. But when you take that final shot against that scout to tip the game, is he going to block and then be healed or are you going to make that shot? Every game has its turning point and if a mistake on the part of the victor of that turning point is not made thereafter - recovery is very difficult.... but there's always that .... chance.
pure_caffeine
03-03-2006, 07:51 PM
winning is also about your skizills, cause if you are really bad at tao, no matter your movement, you will lose, unless of course, you are playin' an even bigger noob, wanna those ones with just a witch, a chanty, a cleric, and a barrier, all on the front row.
TACTOHOLIC
03-08-2006, 12:31 AM
Facing is an art.
~Rod R~
03-08-2006, 05:10 AM
winning is fun but it's winning is not everything;)
bludhoundz
03-08-2006, 06:05 AM
Gah, you retards!!! Think about when this thread was made. The game was still new, and people were still learning how to play. You know when you play a noob and they move their cleric after they heal? This is why this thread was created, to stop that, back in November of 2003. Snorky Snork here pulled a major necro, and if you're not careful, you're exposed for the baffoon you really are by treating this thread as serious in today's game. :p
I was aware of this.
My strategical side needed to say something because this thread is wrong in so many ways.
vBulletin® v3.7.4, Copyright ©2000-2008, Jelsoft Enterprises Ltd.