View Full Version : Killing Clerics
MasterGolem
11-29-2003, 07:24 PM
A lot of ppl try to kill my cleric first. So if they try, i let them and then attk the other units that hes not using. By the time my cleric dies, so does at least 2 of his knights, then i win~~
Hashish_Scout
11-29-2003, 08:46 PM
I agree with the strategy wholeheartedly, but two knights? That's stretching it a bit. He goes down in two knight hits, or one witch hit and a knight hit, and so on, not that many turns. It IS a useflu strategy though, I don't know why people think the cleric is all-important. i don't even use him any more. The extra unit is a big boost.
Aro23r
11-29-2003, 11:04 PM
Actually, one witch hit will take out a cleric regardless of his health.
Witch power: 24
Cleric HP: 24
Cleric Armor: 0
Sorrow_pain
12-01-2003, 03:35 AM
i usually used the dark magic witch to kill cleric...if i have the shot because it takes it out with just 1 hit
Hashish_Scout
12-01-2003, 11:06 AM
Thank for pointing that out Aro23r. don't know why i typed that, i always kill the cleric with my witch.
AzN_GuY
12-01-2003, 11:13 AM
I would find that unless you use all your units fairly evenly, an extra unit's use is limited. I can see how you'd get extra attack power plus some more opportunity fire, but I'd just be afraid that every bit of damage is another liablity i cant afford.
xyxaxyz2
12-01-2003, 06:12 PM
If you don't protect your cleric it will die easily in 4 turn from a scout and fewer from a knight, assassin, or combination. Only 2 of those turns can be used to attack the other player, 3 if your cleric is far. That isn't enough to kill many units. Not worth the cleric.
I often use a similar strategy, but for my witch. People waste moves to kill my witch while I kill their cleric. A very good trade, in my experience.
AzN_GuY
12-01-2003, 07:27 PM
my knight (singular) rarely reaches the enemy cleric, but my scouts and assassins do most games, and unless the cleric's well defended, it just happens that way.
but yes, a witch distraction is excellent for covering a cleric assault.
bloodvein350
12-02-2003, 03:55 PM
TOO BAD WE JUST CAN'T HIT PPL WITH THE CLERICS BOOK THAT HE USES TO HEAL PPL LOL!!!!!!!!!!!!!!!!!
Al Caponeoni
12-02-2003, 03:59 PM
I wish there was another Cleric-ish unit, but it had armor and could attack...... hmm........ that gives me an idea! :)
BoBo The Fool
12-02-2003, 06:35 PM
I use two scouts in my lineup for the sole purpose of taking out the cleric in the first two moves. Within those first two moves, the other guy either tries hopeless to save the cleric, or gets two attacks in on my knights with are usually blocked.
The only failing is that if the enemy is competent enough i might lose one of my scouts. Far worth it if you ask me.
whiteyjason
12-02-2003, 06:55 PM
I use my Witch, and if they are doing the same as me, i have my Lightning tower waiting to take out their witch, if i get first turn, i either kill their Cleric or Witch, whichever one i can reach first. its a good tactic, most people dont expect it, especially the noobs.
Seeya
whitey
xyxaxyz2
12-02-2003, 07:28 PM
If they don't expect it, they aren't good enough to win anyway.
bladetalon
12-02-2003, 08:51 PM
you don't necessarily have to kill their cleric.... usually it's easier to rip apart their mages and scout first... then kill their cleric... it's more costly, but you can just zap their knights to death with the lightning ward.
AzN_GuY
12-03-2003, 04:57 AM
knights dont zap well...
MasterGolem
12-03-2003, 05:12 AM
i have my cleric so that it cant die on the first turn, but more others will either have it able to reach on first turn, or denfend it. If they defend, i use my 2 scouts and shoot the pyros and witches and their scouts. Then they only have their knights lefts. I then heal the launch a full attk.:cool:
Tanarus
12-04-2003, 06:12 PM
The Cleric's usefulness is severely hampered if you only attack one unit at a time. Typically, it's that difference that can mean having to take out another 12 hitpoints, or another 48.
Besides, shouldn't you concentrate your units on one target at a time? He's just as much of a threat whether he's got 2 HP or 22 HP. One less threat = One easier match.
xyxaxyz2
12-04-2003, 07:32 PM
You can't do that against a player who knows how to flee.
thompizzle87
12-17-2003, 04:18 PM
Lightning ward does take out almost half of their life and most units can't even come close to that because of all that damn armor. So i think this is acceptable.
Lone Wolf
12-17-2003, 05:53 PM
Originally posted by AzN_GuY
knights dont zap well...
You would think they would cause of all that metal armor...Hey theres an idea a ruber armored knight Slightly less power becasue rubber swords don't work so well. But if an opponent misses they do 3/4 of their base damage to them selves, and it has uber protection against lit wards. lol that would be great.
- Lone Wolf
qbsuperstar03
12-18-2003, 09:12 AM
Most people put their Cleric back and center, and most of their units geared to attack, leaving his cleric vulnerable to a flank attack by my scout. 2 or 3 turns at most, and he's dead. That, plus I've infiltrated behind enemy lines, letting me get off lots of cheap shots in the back. :D
bandit
12-18-2003, 07:16 PM
A cleric is a distraction unit. Put your lightning ward in front of it to protect it. Then when your opponent tries to attack your cleric, you have him in the back and a lightning ward protecting him. while your opponent wastes his time killing your cleric, kill his pyromacers, witches and assassins, there easier targets and they make it easier to win. If he doesnt waste his time trying to destroy it, use it for what its made for, healing and standing there in a bathrobe
ArcPaladinZero
12-18-2003, 09:09 PM
I still consider the cleric as my king in a game of chess... especially when it gets right down to the end and there are only a few units left, once you get low on life and there is no other way to heal you are pretty much screwed without the power of the cleric, maybe it's just me, but I hold that lil fella in high regard.
Aro23r
12-18-2003, 09:28 PM
I would consider my cleric to be, not a king, but just, an extra piece, and if you lose him, no big deal. He can draw a lot of units towards himself, much like a magnet, allowing u to attack them as you come charging in. So, i hold my cleric in high regard, but not for the same reason as all of you.
I've won a LOT of games, versus greys as well as golds, in which I have never healed or even moved my cleric once!
ALF_hates_you
12-19-2003, 07:41 PM
killing the cleric is the best strategy especially if yo uhave a shot with the witch. you just have to make sure you don't suicide it. send a diversion, say a knight and a pyro on one of his/her flank while he focuses on that send in a assasin and scout on the other side. use the assasin to back up the scout and maybe go after the cleric. or just use ranged magick people to bust a whole in their defensive lines then while hes busy getting rid of them send in the scout.
ArcPaladinZero
12-19-2003, 08:57 PM
It's true that lots of games can be won without a cleric, but my stragety usually is based around the cleric... and I'm not really much of a person to change my style of playing... why am I stubborn? Anyways, if it works I stick with it, so far keeping my cleric as my most important unit and basing other units moving and attacking around the clerics recovery works out fairly well for me, but as I said, that's just me ;)
Cuathon
12-20-2003, 05:05 AM
well my cleric is easy to protect in my stone golem cluster and for some reason neither of them aare ever attackd even when totally vulnerable of course it happens every once in a while
Machin Shin
01-18-2004, 09:43 AM
OK, here's the thing. there is no "alternate attack". hence, there can't be a cleric who can attack as well as heal. now come off it. and an armored cleric would just be annoying.
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