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Colossus
03-28-2004, 04:00 PM
Name: Death Bringer
Hp: 25
Armor: none
Blocking: none
Power: none
Movement: 3
Recovery: 3 turns

Special Ability:

Death spell- The Death Bringer targets a unit adjacent to it, and casts a spell on it. That unit is destroyed at the beginning of the Death Bringer's next turn unless the affected unit moves or the Death Bringer is damaged. The spell can penetrate barriers, but cannot target immovble objects.

Appearance: The Death Bringer carries a large staff and a lantern that glows with a faint purple light. The robes of the Death Bringer are black, with sashes to indicate the player's color.

Tactics: The Death Bringer can be used to hold off close combat units on the offensive, for players will think twice before sacrificing units.

The Death Bringer has a high recovery and low HP, so it isn't wise to charge enemy lines unless the Death Bringer is protected or the units are paralyzed.

My take on the instant kill unit. Tried to balance him out so that he wasnt too powerful. Any comments? (BTW, this unit is for golds AND purples)