PDA

View Full Version : barrier wands?


Pkay227
11-30-2003, 07:19 AM
Are they any good? I have never used or tried one. I don't think they look that good. I'm probably wrong thou. Sum1 just tell me if i'm either totaly wrong or right. And if i'm wrong how you could use them in a strategy. Thx :)

Legend Keiphus
11-30-2003, 08:30 AM
If you are offensive person with knights and stuff, then no.

If you like to lay back and protect things like clerics/stoneys/enchants/witches, then yes they are good...


Every unit is good, when will you people learn this?

MinigunSniper
12-02-2003, 02:08 AM
Would you rather have a sheild generator or a shocking post? I usually go with the lightning generator, it keeps people paranoid about the middle of the board. I've used barrier wards before, but I could never find a way to really be effective with them. Then again, I tend to be a very offensive player, so the ability to inflict up to 30 pts of unblockable damage works better for me than protecting a unit that can't do anything without losing it's protection.

Liam.S
12-02-2003, 08:06 AM
It's all about trial and error eh, i've just started playing, and testing new thing... still gotta experiment with the Barrier Ward though :)

Eldar[TN]
12-02-2003, 12:13 PM
Barrier Wards + Enchantress = Virtually Perm Para

Barrier Ward + Enchantress + Stonie + Mid Game = Enemy has 3-4 units imobilized (hopefully only knights/wards/clerics mobile)

buttmonkey
12-02-2003, 06:14 PM
i dont have my enchantress in so i dont use that strategy, but i use the ward to keep an enemy thats giving me trouble locked down (assassin in my camp?! FREEZED YOU ARE!)

AzN_GuY
12-02-2003, 06:33 PM
ward?

Aro23r
12-02-2003, 06:42 PM
Its all about using it at the right time on the right unit. If used correctly, it can drive the enemy crazy. Just when a half-dead unit is one hit away from dying, fire up the shield and find a way to save him. So it all depends on what your strategy is.

AzN_GuY
12-02-2003, 06:48 PM
i recently dropped mine in favor of a knight with the intention of making my formation a little less defensive and a little more capable.

Aro23r
12-02-2003, 06:51 PM
I'm still playing around with my formation, the dragon counts as 2 units. That's an inconvience... But i'll come up with a new better formation soon enough.

Tequila_Budgie
12-03-2003, 08:28 PM
I use "Mr. Blasty" (which is what I call my lightening ward). Never really got the point of a Barrier.

It kinda sucks that Enchantress freezes your units with the enemy. One time this dude froze his scout with my knights, so I bring up my 3rd knight and whack his scout, which can't block because its paralyzed, and the scout was already at 20 hp:D

whiteyjason
12-03-2003, 10:49 PM
buttmonkey

you can use the Ward to freeze enemy units? now that is power! i might have one in my formation now..... that is very useful.

AzN_GuY
12-04-2003, 12:48 AM
no ward freezes enemy units.

Drunken Dragon
12-04-2003, 02:06 AM
Im a big fan of the barrier ward... but I must admit against two scouts theres not much it can do.

Sir Vilhelm
12-04-2003, 12:35 PM
Originally posted by AzN_GuY
no ward freezes enemy units.

The Barrier ward is a funny thing... if someone knows how to use it, it is very annoying. But most people I find think it is an offensive weapon.

Today, I flew my dragon in to obliterate this guys cleric... my drag was one hit away from death and to kill the cleric I put him right next to three knights. The guy cast a BARRIER on my dragon... and then spent the next 6 turns whacking away at it while I gave it two heals.

About half the people I see using it cast it on MY people rather than their own...

LondonJack
12-04-2003, 12:50 PM
Am i reading that right Sir Vilheim? Your dragon had a barrier on it, and you healed it?

The barrier ward does have an offensive use, it prevents your opponent from healing a unit.

roothog
12-04-2003, 02:46 PM
I played someone that used it very very well. Can't remember the name, but I was impressed. Virtually everyone else I've seen with one almost never used it.

gekigarion
12-05-2003, 01:22 AM
I LOVE my barrier ward. It waves me in many games. I tend to mix offense and defense.

2 scouts? First things first, concentrate all your power on those two. Usually when I fight, my opponent has a Scout on both sides. On my left side I have only an assassin and a knight, and they tend to wreak havoc. On my right side knights usually flank the poor scout before he can do much.

I have my formation like this:

W = ward
C = cleric


______
_|_|_|_|__
|_|_|W|C|_

As you can see, my cleric is in the corner. He also happens to be protected FULLY on one side by the ward. If anything ever happens to get near, the ward can barrier ITSELF, or barrier the cleric. Put a knight in front of the cleric, and voila! Instant defense against anything but diagonal attacks from archers.

Mages of any type can't get near either, because I have a lightning ward three spaces ahead. It's a no-mage zone.

You guys wanted to know what unit I replaced? Pyros. They do 15 damage, and have 3 turn recovery. The assassin can do more than 50 damage to up to three units in that kind of time, and block efficiently, and move super fast. In other words, a lightning ward to replace the pyro will help you counter all other mages, and a barrier ward will protect your units.

You have to mix a balance of offense and defense. I have units on the right even though 8 of my units are on the left because I need somebody to wear the right side down otherwise I will lose my defense to archers. On my defense side, I am able to let my witch run free and never die because she always has a barrier on her after an attack, and nothing but a dragon or a ward can take her out in a hit.

And you might be surprised -- enchantress + ward = 3,4, or even 5 enemy units frozen. Just don't be afraid to freeze your own units. Think of the sacrifice in terms of power.

h()()t
12-05-2003, 07:13 AM
hey azN_guy when r u on line playint i would like to play u pm me plz and tell me when im on the banif sever

h()()t
12-05-2003, 07:17 AM
ok i think the wards r usless the best r the scouts becuse they usaly r not somthing attack till the end at least 4 me



my formation is 1 drgon 1 pryo 1 dmw 2 nights 1 or 2 scouts 1 mud and 1 frost golum and i but them in a ofencif mode it worsk uslaly im 23 and 9

gekigarion
12-06-2003, 10:22 PM
ok i think the wards r usless the best r the scouts becuse they usaly r not somthing attack till the end at least 4 me

Course, that's because they're hard to kill, so why not attack something more deadly that's easy to kill, like a Knight/Dark Magic Witch/etc.?

I do agree that Lightning Wards are useless in most situations, however:

1) They kill Pyromancers in one hit.
2) They kill Witches in one hit.

As you can see, lightning wards are basically an area of denial ward for mages. They work excellently in a defensive formation.

Barrier wards are VERY handy when you desperately need to save a unit that isn't able to move but is about to die. The ward should be deep into your defenses, so it's hard to hit, and if a Scout comes, that's your chance to kill it.

Cuathon
12-10-2003, 08:33 PM
what sirvillhelm says is true many noobs do this