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tabula rasa
03-30-2004, 08:04 PM
Appearance: lloks like some green sludge in the shape of a golem

Posion Golem
HP:60
Armor:none
Blocking:none
Movement:2
Recovery:3 turns
Range:4
Attack:5

Like the frost golem, it can aim at a single target up to 4 squares away. The golem pcan posion it's enemy, draining 5 HP (not affected by armor) at the end of the posioned unit's controllers turn. Healing does not remove the effect. It continues to drain 5 HP at the end of that unit's turn. BUT this requires focus for the posion golem. The only way the posion can be removed is either someone disturbes the focus OR the unit dies

Give me comments

P.S.---The secret to making a "good" unit is not making it overpowered, if anything, underpowered :)

LondonJack
03-30-2004, 08:24 PM
The focus would be too easy to break. That's the main weakness of the frost golem now, especially with double scout. This unit would never be able to maintain focus for a meaningful amount of time.

Longshooter
03-30-2004, 09:08 PM
I Dont Really Like. Plus It Would Be Hard To Keep It Focused.

plusminus
03-30-2004, 10:12 PM
It would have to do something else in addition to keeping an enemy poisonned, otherwise it's completely ineffective except when buried behind the lines. If it poisons a knight and there's nothing between it and the knight, the knight can just walk up and whack the golem next turn. Not even pyros are that ineffective on their own.

Since it's poison, what about reducing the unit's movement as well? If it took 1 or 2 spaces off of a unit's movement, it would be much more of a threat I think.

sproose moose
03-31-2004, 12:48 AM
its a good unit but it has some floors, like the focus it's like it would only do 5hp then it would be broken.

Duffman
03-31-2004, 04:21 AM
I like it but they are right, too easy to break focus and while more and more characters use the focus idea scouts become more and more advantaged and necessary in the game.

I like the draining idea but maybe it could be used in different way... like draining health and giving it to the drainer or someone on their team.

tabula rasa
03-31-2004, 09:53 AM
ok how about this

Posion Golem
HP:60
Armor:none
Blocking:none
Movement:2
Recovery:3 turns
Range:5
Attack:10 dmg at the end of EVERYONE'S turn