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View Full Version : OLS (please take poll) and other units


sproose moose
03-31-2004, 02:21 AM
When i frist heard of ols, i did not belive them. I nearly paid for that mistake with my life. they told me about this white, formless creatures, that could take the shape of any living creature even a animal or insect. when attacking, they told me, ols emerge from there disguise, rising like ghastly flickering white flames with holes for there eyes, gaping toothless mouths with strangerling hands made to kill. she said that they had first been created by the dark sorecess theagan, and were sent to kingdoms by their hundreds to spy and to kill. at first this amazed me and then it became to sound like lies.

im sorry, if this is old news but i have tarveled around though a few pages of fourm not seeing anything like this

STATSICS:
hit points: 45
Power: it becomes a alive or dead unit taking every thing it has all but its hit points.
Armour: 0% it takes the unit you armour.
Movement: depends all on the unit
Reovery: focus lastes for 15 turns and is unbrakeable
Blocking: again it depends on the unit

ADDITIONAL:
The ols attack is to quite obviously, to become a unit that has been on the board. there are some hard and tricky bits in ols such as , paralizing the unit, healing and aa few other bits that when you read my be a bit confusing i will go though this in the best detail i can.

Okay, the first issue is the units life bar, simply its the same for every unit it becomes eg. the ol becomes a dragon tyrant it does not gane the dragon tyrnats hit pointd. this would be way too overpowered if that was possible.

Now we come to the issue of it being healed this is hard because it is a unit and it is not a unit it has i life bar but possesses no other things such as armour and movement but i came to the conculusion that it has a life bar so it can be healed.

NOTE: paralizations are still counted as being paralized

finally, you can not become a unit you do not possess it has to have played on the board to make the unit.

when you have become a unit it takes every thing even its name so it is very hard to teel if it is and ol or a unit it only shows it ture horrofieing shape when it attacks

new guy

the sorecess
the sorecess thaegan is said to have inherited her magical abilities from her mother, a wise woman named tamm.
Tamm was a much respected by her neighbours in the the northen village nest, for she could make succesful love potsions
and healing speals. It was also said that she could transform
into a bird. the sorecess thaegan powers are much like her mother however though the girl was beautiful to look apon, though her nature was spiteful .

im sorry wrote so long i was on a roll and i think this is
new to 5 pages but after all those pages it was to long to look in
one day i promice i will look more tomorrow. but i apoliges to all

statsics:
HP: 40 (mabye more less you tell me)
armour: 0%
movement: 4 spaces
power: brings back a unit for the dead on the same health that he was killed (look below for more).
blocking: 40% from the front (half that from the sides)
attack radius: 2 spaces there more below
recoverey: 9 turns but it can only be used 3 times.

aditional:
this attack can only be used 3 times or you could just make all your units again. Once you have used it 3 times i thought since
its supposed to be powerful unit it should have another attack. mabye,
it can create a barrier protecting guys behind it from magic.
this could be useful. that could go three spaces then if a promancer attacked your cleric you could provent that. And that's not too over powered, or it take's four hp from the cleric for its own use. Okay thanks guys i got some people saying the cleric one was the best so thats the one . so every turn the sorecess takes four hp from the oppents cleric, this means that the oppents cleric can only heal 8 hp to all there units. And the sorecess heals four hit points to all units every 3 turns

1. if there is no cleric on the oppents team the sorecess can not
proform this attack this is a focus abilitie if hit it brakes focus
If the sorecess is paryalized it loses this bonus health abilite but as soon as it is unparalized it's the normal roteen.

tactics:
this could be great for protecting clerics and things and the other
attack would be good for at the end when you need a guy or
two. so i would wait and replace the guys at the end or use one at the start you can not replace guys you don't have.
example.... you have lost a guy and they have lost a dragon tyrant you can not replace that on your team, that would be
way too over powered

new guy

trolls are not hard to tell what they are they are obviously trolls, they can be spoted by there hight and heavy faces there slow brains also show them and scared of every thing new and hesitant of the old.
trolls have hard skin and they requier no armour and never use it
they travel by them selves. if they con front one another it usely
means that one will die.
i know thets a old type of unit just think off it as a knight.

STATSICS:
HP: 52
armour: 10%
movement: 3 spaces one turn reocvery
power: 21
reocvery: 2 turns
blocking: 45% (half from the side's)
attack pattern: attacks two spaces straight in aline

additional infomation:
if the trolls attack's two knights and the first one blockes it is impossible for the second one to

tactics:
this is a great unit for in groups it can
attack two and then agian and agian then you got to dead guys.

new guy

SAND BEASTS
These ferocius creatures prowl the shifting sands. A barren waste land which
lies with in the homeland of the mere tribe. sand beasts are feroious hunters.They are skilled at catching thelizards which
abound in there territory,but perfer bigger prey

Stats:
Hit points: 40hp
Armour: 20%
Movement 6 spaces
Attack: rises from the ground pulls the guy under for 3 turns
4 turns recovery and focus takes 5hp from the attack guy
Blocking: 20% from the front 10% from the sides


Additional information
1. Dose not move for friendly units.

2.when attacks stay under the ground it is unit able
But when it raises it can be hit.if someone stands one that tile
he comes up right next to him it is able to pull your guys down to protect them
is able to attack your own guys if they stand on the tile

3. It looks like a spider 6 legs carries egg sacks on its body

Tactics
When able to move again go to the same place
Some where at the back behind a guy since it has no turn
Recovery for moving it can guard a spot. or to protect your units
by taking them under groud doing no damge


NOTE: when under ground it can note be healed

new unit


new guy
thank you omega padlin for helping me it helped i hoped
this is what you ment ive been thinking of this
for a while im going to try and try on this

statsics:
hp: 30
armour: 0%
movement: 5 spaces with 2 turn recovery
power: to take away all available armour and adds 1 turn recovery to the unit
recovery: this is a focus abilitie and has 2 turn recovery
blocking: 30% ( 15% from the sides )
attack radius: 3 spaces and it plus half the armour its taken
and puts it on its self.

additional
this is a focus abilitie there is no focus but you are only able
to attack one unit. the attack visally looks like it lunches at the
unit and grabs onto the back of the oppents unit this in order
takes the armour and adds recovery to the unit

new unit
im sorry if these units ive thought of aren't new my apoliges
it may seem unreadable but try it well come
CREATURES OF SHADOW
these are what the shadow lord calls his childern the names
of shadow lord evil blood are hot, tot, pik, snik, jin,
jod, fie and fly( i know bad names they rhyme dont they)
i gained knowledge of thier names from unforunate man i found
crining by the city gates. He was ragged and straving. His mind
had been clouded by horror. He was the only traverler
to escape the cluches of the shadow lord childern

STATSICS: hot
HP: 45 hp
armour: 12
movement: 4 spaces
power: takes away all armour ( see below )
recovery: none only focus
attack pattern: 2 spaces luges himself at the oppents unit

additioal
the creature called hot luchers onto the oppents unit
taking away all armour this is a focus abilitie there is no
recovery requied the olny way to brake focus is
by shoting the unit which has been attack by hot.

this does half half so example:
a knight attacks hot who is lached onto the back of a scout it would do 11
damge to hot and 11 to the scout ( im not sure what armour would it do to hot but it would do 11 to scout because its lost
all armour ) as he is on the ground he must wait till the scout moves again till hot is able to lach on again.

tactics:
have him at the back and when a unit attack take his armour
and attack him only from the sides not from the back
or he will lose focus so i would suggest not to lach
onto a knight.

visally it looks like a small creature and spider like look
below to see hi brothers and se hoe they compair.

there will be more of this
im so sorry if this is a used attack plz send resonable quotes.

ck1
03-31-2004, 01:05 PM
please post 1 unit per thread its so hard to sit there and read all those words on one sitting