Duffman
03-31-2004, 03:22 AM
This isn't something especially unique and being very close to a knight with a few special abilities. I struggled coming up with a flaw in the character in fear that it woulkd just be a charged up version of a knight. If anyone has any ideas on giving the character a small disadvantage it would be helpful.
"The black dragons knew they could not defeat the land and the sky, so they worked hard to spawn soliders that could control the land. These soliders were known as Dragon Knights. The body of a Knight, the heart of a Dragon."
Hit Points : 55 Movement Range : 3
Power : 22 Recovery Time : 1
Armor : 30%
Attack Pattern :
Slashes a single unit on an adjacent tile with his sword.
Special Abilities :
+ 80% Blocking from the front (40% from the sides 5% from the back)
After being killed does not 'die' but turns to stone, making passage over the square impossible.
Tactics:
Same tactics as a normal knight however has an advantage in blocking as killing the unit does not mean the square can be passed over.
I was thinking that when the character turns to stone it might get new stats so it is possible to kill but i'm not sure anyone would bother. Stats might be:
Hit Points : 15 Movement Range : --
Power : -- Recovery Time : --
Armor : 50%
Because it is stone i was thinking maybe it should have 100% blocking from all sides but then it would take a while to get rid of. And if anyone does try to get rid of it that kinda would waste a lot of time.
----
My idea with this unit was not to make a original idea with special abilities that would be hard to understand but rather a unit that is realistic and would be similar in idea to the dragonspeaker mage - pyro upgrade.
"The black dragons knew they could not defeat the land and the sky, so they worked hard to spawn soliders that could control the land. These soliders were known as Dragon Knights. The body of a Knight, the heart of a Dragon."
Hit Points : 55 Movement Range : 3
Power : 22 Recovery Time : 1
Armor : 30%
Attack Pattern :
Slashes a single unit on an adjacent tile with his sword.
Special Abilities :
+ 80% Blocking from the front (40% from the sides 5% from the back)
After being killed does not 'die' but turns to stone, making passage over the square impossible.
Tactics:
Same tactics as a normal knight however has an advantage in blocking as killing the unit does not mean the square can be passed over.
I was thinking that when the character turns to stone it might get new stats so it is possible to kill but i'm not sure anyone would bother. Stats might be:
Hit Points : 15 Movement Range : --
Power : -- Recovery Time : --
Armor : 50%
Because it is stone i was thinking maybe it should have 100% blocking from all sides but then it would take a while to get rid of. And if anyone does try to get rid of it that kinda would waste a lot of time.
----
My idea with this unit was not to make a original idea with special abilities that would be hard to understand but rather a unit that is realistic and would be similar in idea to the dragonspeaker mage - pyro upgrade.