PDA

View Full Version : Good Golem Ideas


tabula rasa
03-31-2004, 11:57 AM
Fire Golem:
HP:60
Movement:2
Armor:none
Blocking:none
Recovery:3 turns
Attack:20. Can attack one spot up to 3 spaces away...unblockable
**SPECIAL**
Click and hold. Can put up a wall of fire in front of it that does 15 dmg in 5 spaces (horizontally)
[ ][ ][ ][fg][ ][ ][ ][ ][ ]
[ ][x][x][x][x][x][][ ][]

Posion Golem
HP:60
Movement:2
Armor:none
Blocking:none
Recovery:3 turns
Attack:10. has range of 5. can posion a unit up to 5 spaces away. does 10 dmg at the end of the posioned unit's turn. CANT go away unless focus is broken or unit dies

Iron Golem
HP:60
Movement:2
Armor:20
Blocking:none
Recovery:3 turns
Attack:15
**SPECIAL**
If you click and hold on iron, u can sacrafice a unit on YOUR SIDE. Iron Golem gets 1/2 of stats of that sacraficed unit. It also gets same turn recovery, attack range, attack pattern, etc

Blood Golem
HP:60
Movement:2
Armor:none
Blocking:none
Recovery:3 turns
Attack:15. Attacks one space away (like knight) however much dmg it does, you can select any unit and heal it by that many.
**SPECIAL**
If u click and hold, you sacrafice the blood golem. Doing so, he will heal all of your own men by 24

COMMENTS PLZ!

Shaman
03-31-2004, 12:24 PM
Your blood golem is a cleric on steroids and completely unbalanced.

dark_ash_h50
03-31-2004, 11:00 PM
I believe that the fire golem was one that was suggested before just on Legends forum and it was said to be a good one if anyone looks on there it was even one of the ones to be created if seed felt like it but in the end who knows...