View Full Version : Gargoyle
LondonJack
03-31-2004, 10:24 PM
This was inspired by Duffman's Dragon Knight thread
Gargoyle:
Health: 40
Power: 15 *upped by 3 after much brow beating "not the face he screamed as the crowd returned"*
Armor : 8
Move : 5
Range : 1
Recover : 1
Attack : Slashes a single adjacent unit
Special:
-teleport
-stone form (activated/deactivated like mudquake, counts as an attack)
specifics of stone form:
-unit cannot move
-indestructible
-regeneration: Gargoyle heals 3 per turn (at end of controller's turn)
*good point mourn, decreased regen by 2*
-impassable : blocks all Los attacks that pass through it's square (even those that cross less then a third of the square)
-Gargolye counts as a contraption while in stone form (controller loses if there are no other mobile units)
-can't be healed in stone form
Duffman
04-01-2004, 12:45 AM
Before I start i wanna say thanks for the the shoutout and it means a lot that i inspired a pro like yourself
In hindesight this is what i should've done. Increasing the knight stat isn't necessary when they are the most powerful in the grey game.
I really like that the unit because it depends on another unit to come back to normal form... It adds another level cause if you turn it into stone you have to protect two units otherwise you could possibly lose two. It's a gamble. Also the healing 5 each turn is good because it adds more appeal to turning it into stone as just blocking passage and LOS is rarely effective in the game.
It's a good character but mabye you could give it a different attack pattern nather than just the slash infront? I could see this unit teleporting in, hiting maybe 2 characters, getting hit, turning to stone, fully healed, rinse soak and repeat.
One question. can it be paralysed when it is in stone form? because in stone form it is a constant threat in enemy territory and that would be the only way to nuetralise it.
LondonJack
04-01-2004, 12:58 AM
First thing, the stone form doesn't depend on the mud golem, i just used that example as a quick explanation of how the ability would be activated. Bascially you hold down on the unit for 2 seconds then release instead of choosing a target to attack and that activates the secondary ability (namely the mudquake or the imaginary ;) stone form)
The concept here was mainly a moveable wall/ LOS counter. I have to disagree about los being ineffective, if your facing an opponent that knows all the trickshots Los can be extremely deadly and hard to counter. This is why the unit doesn't really pack much punch offensively, but also i just left it really weak to start out with because i didn't want to bog it down with too much power. It could definitely use some more juice offensively but other then just upping the power some, maybe up to 18 or something along those lines, i really didn't have any decent ideas along those lines.
Yes, it could be paralyzed in stone form preventing it's transformation back to flesh.
Duffman
04-01-2004, 03:31 AM
oooooooh ok sorry my mistake about the mudquake thing. However as i said before i think it would be a good idea to use another characters move to turn it into stone and back to flesh. Because if you kill the character that changes it's state then you disable the power making it easier to kill. It creates a tactic in killing the character.
I disagree with the view this character is not an effective offensive character. It is a sustained threat character. You can teleport him in, use the cleric when he gets hit the first time, then turn him to stone to heal the second hit.
With the cleric staying alive this tactic could be done for many turns. And even without the cleric you can send him in, turn him into stone immediatly to make him a threat offensively. Even though he doesn't do much damage, phycologically the character would put the opponent in a spin. Do you attack or stay back ready for the gargolye to strike?
That is why i think there has to be a way to diffuse his power. A character that controls the gargoyles form so when you kill that character the gargoyle's power is rendered useless.
See thats what i mean about trying to block LOS as being ineffective. Trickshots aren't that hard to pull off and trying to protect a low HP character from a scout using a line is very hard to impossible stone or no stone.
MournsForTrees
04-01-2004, 08:20 AM
Stone form regeneration is quite good. But it is almost too good, lower the ammount of life it regenerates.
thgonace
04-01-2004, 10:03 AM
eh its good but finding a use for its invincebilty well be kiinda hard 12 just iksnt enough to do anything especally when your that weak ts gonna just consume turns 90 percent of the time
tabula rasa
04-01-2004, 02:54 PM
No do not change the regeneration rate. its 3 at the end of controllers turn, not EVERY turn. This is good. If I would change ANYTHING (dont have to, this is a suggestion) i would make 15 atck instead of 12, but still it is better to have an underpowered unit rather than a overpowered
I GIVE THIS UNIT A 9/10
kyrios24
04-02-2004, 07:47 AM
Nice london, thats what I'm talking about. I've seen several gargoyle units but this is the first good one. Love the heal. But yeah, tabula is (i'm sorry to say) right for once. Definitely boost the attack a bit. I would love to see this created... it would add another level to the gameplay. Good cleric killer, certainly.
Couple things. Blocking? And does the cleric heal it in stone form? Not sure it should block LOS... I mean, it's still in the shape of a gargoyle, not a wall.
Edit: Does regen continue if the gargoyle is para'd? I say no because that would be overpowered, but it would technically be in keeping with the DSM's passive channeling (still happens when it's paralyzed).
Oh yeah, and edit #2: 9 out of 10? 9 out of 10?! Think again, my friend.
LondonJack
04-02-2004, 08:00 AM
Some good questions Kyrios, Yeah it does need some power, but considering it's movement, recovery and ability to hide it would need to be less then 18. This unit would become a really potent cleric killer if it's power was 18+, leding to the need to up recovery to 2 which would leave the unit dead in the water.
I like the idea of para stoping healing, gives another reason to mez a stone gargolye, and stone gargolyes can only regen, they can't be healed (flesh gargolyes can be healed).
The main idea here was a unit that could not only counter LOS, but actually negate the trickshots on a very limited basis, and that was mainly why i left the power so low, maybe 15 would be a good compromise, since there would actually be some damage left from the gargoyle after a heal.
Random thought: what do people think about the stone form counting as his move instead of his attack in order to stream line his offence and recovery, but cut his mobility(done like mudquake, but during the movement phase instead, and would round recovery down if no attack was done this turn)?
kyrios24
04-02-2004, 11:15 AM
15 sounds good to me, I suppose. How about... if it's para'd, it can be healed by a cleric, otherwise it regens? I don't especially like the idea, myself, but it's just a suggestion.
Um, yeah... scratch that.
LondonJack
04-03-2004, 06:32 AM
*cough* less time suggesting, more time getting your account straight so you can join us on Rev *cough*
Wow that was quite a frog in my throat
No opinion on the stone form being a move instead of an attack?
sproose moose
04-04-2004, 05:51 PM
nice unit
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