Duffman
04-01-2004, 03:01 AM
This long passage is the background... you don't have to read it but it helps to understand the character.
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"The Larshar used to live in Strogbohf, a large human warrior outpost, until the decision that split the army in half. The guerilla attacks from the terratorial elves forced the inexperienced General Feldsrin to order his men to burn down the forest, all of it. The revolution struck back as immediate as the decision came. Melgurion, Feldsrin's friend and compartriot, pleaded with him not to go ahead the plan but it created a void between them. Half the army supported Melgurion, half the army supported Feldsrin.
The tensions increased until skirmishes between the two sides turned into all out war. Melgurion knew fighting was pointless as both sides were equal in numbers and skill. He decided to retreat to the elves. He met with them and warned them on their plan. For the first time the humans and the elves fought side by side. Together they killed Feldsrin in battle and the rest of his men retreated.
After the war the humans banished Melgurion and put out a bounty on him. The elves, stubborn as they are, also banished him from serving the humans. Melgurions men had nowhere to go so they went deeper and deeper into the jungle. Men would die daily from attacks by beasts of the jungle. The army of men quickly became a band of brothers fighting for their life in the harsh terrain. The beasts after picking off the weakest men began to attack the stronger and were on numerous occasions defeated. The beasts grew respect for their opponents. The band of brothers learned from each attack and learned how to out smart beasts. To defeat the beasts, they had to attack like beasts.
The respect the two sides had for each other eventually evolved into a bond. They lived in harmony. The men no longer feared the jungle but learned to use the jungle and it's numerous resources. The men, everyday learned more about how to attack like beasts and how to rule the jungle. The men adapted physically to sustain themselves and used each adaption to further their strength and speed. Then they became the Larshar."
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Sorry bout the story being way too long but i believe a good character always needs a strong background. Don't worry if you didn't read it... it's only for the people who like that kind of stuff.
Larshar
Hit Points : 40 Movement Range : 4
Power : 18 Recovery Time : 2
Armor : 20%
Attack Pattern :
Slashes a single unit on an adjacent tile with his claws.
Special Abilities :
Roar - The unit attacked has a 33% chance of being paralysed from fear even if they block. Paralyse lasts for 2 controller turns. They become unparalysed at the beginning of the 3rd controllers turn.
Blocking - 33% from front, 16% from side
Tactics
This character cannot attack on it's own. This idea is to attack with this character first and then attack with another unit because if the Larshar successfully uses roar then the units blocking will be prevented for the next attacker. However roar should never be depended on as it only has a 33% chance.
Appearance
The character should be like a human mutated into like a jungle beast. Runs on all fours and has light fur and claws but still resembles a human.
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My idea with his unit was to make a character that can eliminate that pesky block we all hate on one character for even just 2 turns. It give the ability for another unit to step in while it's paralysed and not have fear that it will be blocked.
Because it fights like a beast it has less blocking capabilities and is more savage so wears itself out more. It has the same HP (plus 5 now) and Power as an assassin with slightly more armour.
The idea of not being able to attack with just one Larshar is because in the story they are a band of brothers, very close and guard each other... one cannot survive on it's own.
I tried to make a unit that isn't just getting a character out of any weaties box and applying it to the game hence the long background.
Any suggestions? Like, dislike?
EDIT - I'm worried about giving a character with a melee attack a 2 turn recovery. Should i turn it back to one? It wouldn't be too unbalanced if i did. I originally put the 2 recovery so people wouldn't just attack with him but would give him support.
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"The Larshar used to live in Strogbohf, a large human warrior outpost, until the decision that split the army in half. The guerilla attacks from the terratorial elves forced the inexperienced General Feldsrin to order his men to burn down the forest, all of it. The revolution struck back as immediate as the decision came. Melgurion, Feldsrin's friend and compartriot, pleaded with him not to go ahead the plan but it created a void between them. Half the army supported Melgurion, half the army supported Feldsrin.
The tensions increased until skirmishes between the two sides turned into all out war. Melgurion knew fighting was pointless as both sides were equal in numbers and skill. He decided to retreat to the elves. He met with them and warned them on their plan. For the first time the humans and the elves fought side by side. Together they killed Feldsrin in battle and the rest of his men retreated.
After the war the humans banished Melgurion and put out a bounty on him. The elves, stubborn as they are, also banished him from serving the humans. Melgurions men had nowhere to go so they went deeper and deeper into the jungle. Men would die daily from attacks by beasts of the jungle. The army of men quickly became a band of brothers fighting for their life in the harsh terrain. The beasts after picking off the weakest men began to attack the stronger and were on numerous occasions defeated. The beasts grew respect for their opponents. The band of brothers learned from each attack and learned how to out smart beasts. To defeat the beasts, they had to attack like beasts.
The respect the two sides had for each other eventually evolved into a bond. They lived in harmony. The men no longer feared the jungle but learned to use the jungle and it's numerous resources. The men, everyday learned more about how to attack like beasts and how to rule the jungle. The men adapted physically to sustain themselves and used each adaption to further their strength and speed. Then they became the Larshar."
---
Sorry bout the story being way too long but i believe a good character always needs a strong background. Don't worry if you didn't read it... it's only for the people who like that kind of stuff.
Larshar
Hit Points : 40 Movement Range : 4
Power : 18 Recovery Time : 2
Armor : 20%
Attack Pattern :
Slashes a single unit on an adjacent tile with his claws.
Special Abilities :
Roar - The unit attacked has a 33% chance of being paralysed from fear even if they block. Paralyse lasts for 2 controller turns. They become unparalysed at the beginning of the 3rd controllers turn.
Blocking - 33% from front, 16% from side
Tactics
This character cannot attack on it's own. This idea is to attack with this character first and then attack with another unit because if the Larshar successfully uses roar then the units blocking will be prevented for the next attacker. However roar should never be depended on as it only has a 33% chance.
Appearance
The character should be like a human mutated into like a jungle beast. Runs on all fours and has light fur and claws but still resembles a human.
-----
My idea with his unit was to make a character that can eliminate that pesky block we all hate on one character for even just 2 turns. It give the ability for another unit to step in while it's paralysed and not have fear that it will be blocked.
Because it fights like a beast it has less blocking capabilities and is more savage so wears itself out more. It has the same HP (plus 5 now) and Power as an assassin with slightly more armour.
The idea of not being able to attack with just one Larshar is because in the story they are a band of brothers, very close and guard each other... one cannot survive on it's own.
I tried to make a unit that isn't just getting a character out of any weaties box and applying it to the game hence the long background.
Any suggestions? Like, dislike?
EDIT - I'm worried about giving a character with a melee attack a 2 turn recovery. Should i turn it back to one? It wouldn't be too unbalanced if i did. I originally put the 2 recovery so people wouldn't just attack with him but would give him support.