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sproose moose
04-02-2004, 01:08 AM
you may not want to read this but i agrey that with duff man a stroy behind a unit makes it seem real


The word gnome comes from the Greek word "gnosis" meaning knowledge. This was applied to them because it was said that they knew the exact location of precious metals. They are usually depicted as grotesque dwarves wearing tight-fitting brown clothes and monastic hoods. They live underground and guard the earth's treasures. Hard-working and usually depicted as being old, they can dissolve into the trunks of trees to hide from humans. Sometimes they are confused with goblins, but gnomes are usually good-natured, hard- working and reliable whereas goblins are malevolent. They do tend to be sad however, because they rule in cold places. Typically, they live for hundreds of years. These vegetarians are one of the four groups of elementals.

STATSICS:
Hit points: 35
Power: N/A
Movement: 4 Spaces
Recovery: it is a focus abilitie (look below)
Blocking: 30% (15%)
Armour: 0%

Visally:
i have described what they look like pretty good (above) they have tight brown closes and look like dwafs and can be mistaken as goblins.

additional:
the attack of the gnome is to increase the strength of knights, assian, scouts and all other no-magic units. this is a focus abilitie and it makes sense that it increase two units power by 7 damage making a knight go to 29 or a scout go to 25 its range is 3 spaces on just one unit

1) this attack does not work on unit that are over 25
2)okay finally this as bottle suggested can not work on units that are armoured.

Kava
04-02-2004, 04:36 AM
i liked to see firegolem with same stat/abilities than gnome(no offense to possible gnomes who reads this)

and sproose moose keep up good work

Duffman
04-02-2004, 07:04 AM
Does it need the units to be close to increase their power like stone golem does to increase armour or does it just work for all non magi under 25 power units on the board?. What is their recovery?

Gnomes are slow stumpy creatures so i don't think they should be able to move 4 spaces or is there some reasoning to this? Also i don't think a gnome should have blocking however it doesn't matter because it looses it when in focus.

I like the unit as you have to decide whether you lose one unit to potential make your already units stronger, however less effetive as the dragonspeaker mage. My only one tiny little problem with the unit is that it makes the scout able to kill the cleric in one shot. This could cause some unsightly, rather annoying effects when your opponent pulls of a LOS trick shot to hit your mage and kill it in one go.

I'm glad someone agrees with me that the background of a character makes the unit real :)

Bottle
04-02-2004, 07:48 AM
Do you mean it increases it by 7 power, because an increase of 5 puts a knight on 27 and a scout on 23.

You say it is a focus ability, what range does it have?

Oh and btw, increasing a units power it not a good idea, look what the DSM has done to pyros. Doing the same for knights, especially if they were armored, would make them way too powerful.

sproose moose
04-02-2004, 03:59 PM
thanks all you i have tried to fix everything

Office_Shredder
04-02-2004, 04:13 PM
So what is its recovery? Even guys with focus effects need a recovery rate.