View Full Version : Necromancer
tabula rasa
04-02-2004, 07:13 PM
Necromancer
HP:40
Movement:3
Recovery:4 turns
Blocking:none
Armor:none
Attack: summon skelleton, you can only have 1 skelleton at a time and when Necromancer dies, skelleton dies
Skelleton:
HP:35
Movement:3
Recovery:1 turn
Blocking:40%, 20% from sides
Armor:none
Attack:20
Duffman
04-02-2004, 07:53 PM
I think this necro/summoner idea has become a must have unit in the TAO list of characters. Quite simply this is the best Necro-Skeleton i've seen yet. It allows another unit to be summoned if the other skeleton dies and it isn't a focus spell. Also their health is only linked through if the necro dies then the skeleton dies.
I think the other necros are just to complicated. And a skeleton finally with no armour makes sense.
The only little tiny tweak i would make is that the cleric canoot heal the skeleton.
Awesome.
sproose moose
04-04-2004, 05:41 PM
Originally posted by Duffman
I think this necro/summoner idea has become a must have unit in the TAO list of characters. Quite simply this is the best Necro-Skeleton i've seen yet. It allows another unit to be summoned if the other skeleton dies and it isn't a focus spell. Also their health is only linked through if the necro dies then the skeleton dies.
I think the other necros are just to complicated. And a skeleton finally with no armour makes sense.
The only little tiny tweak i would make is that the cleric canoot heal the skeleton.
Awesome.
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