Duffman
04-02-2004, 10:42 PM
"The soul slayers were the slaves of the Dark Magic Witches. The slayers were previously warriors fighting the DMW's however after failing they were brought back from the grave by the DMW's to serve them. They were mindless zombies however they tended to be greedy and serve themselves before their masters. So the DMW's imbued a curse upon them. The soul slayers while not hungering any mortal food must feast on the souls of the dead otherwise their body, that can exist in the physical realm, will perish. Forever more the slayers were loyal because they feared something worse then death. Their masters."
Dark Soul Slayer
Hit Points : 40 Movement Range : 4
Power : 18 Recovery Time : 1
Armor : 14%
Blocking : 40%, 20% on sides.
Attack Pattern :
- Attacks one square surrounding the Dark Soul Slayer
0 0 0 0 0
0 X X X 0
0 X E X 0
0 X X X 0
0 0 0 0 0
Special Abilities :
- Loses 2HP at the end of the controllers turn
- When another non Dark Soul Slayer unit dies the DSS gains the HP the unit had before the fatal blow. For instance, if a knight has 12 health left and gets hit and dies then the Dark Soul Slayer gains 12 HP
- Cannot be healed by cleric
- 40% chance of blocking (20 on sides)
Tactics:
- I'm not exactly sure how i would play this guy. I don't think he is helpful in defensive setups but I'd have to stick to the story and keep him next to my DMW just to be politically correct :)
- Very useful in offense though because you do not have to wait a turn for the cleric to heal him but just have to kill the unit you are attacking. Therefore better turn use which is the key to the game.
Additional Information:
- If there are more than one Dark Soul Slayer on the game board it does affect. Because there is only one soul only one slayer will benifit and that will be the closet to where the death took place. If both at an equal distance then i dunno... it'll go fifty fifty, or whos ever team it was on will get preferance.
----
Any suggestions? Please post your opinion yay or nay.
Ummm the attack pattern... I don't know why i did it that way and it doesn't have to be... It's just the other two characters i've done have had normal 1 range melee attacks and i wanted to do something different. It has no unit significance.
Dark Soul Slayer
Hit Points : 40 Movement Range : 4
Power : 18 Recovery Time : 1
Armor : 14%
Blocking : 40%, 20% on sides.
Attack Pattern :
- Attacks one square surrounding the Dark Soul Slayer
0 0 0 0 0
0 X X X 0
0 X E X 0
0 X X X 0
0 0 0 0 0
Special Abilities :
- Loses 2HP at the end of the controllers turn
- When another non Dark Soul Slayer unit dies the DSS gains the HP the unit had before the fatal blow. For instance, if a knight has 12 health left and gets hit and dies then the Dark Soul Slayer gains 12 HP
- Cannot be healed by cleric
- 40% chance of blocking (20 on sides)
Tactics:
- I'm not exactly sure how i would play this guy. I don't think he is helpful in defensive setups but I'd have to stick to the story and keep him next to my DMW just to be politically correct :)
- Very useful in offense though because you do not have to wait a turn for the cleric to heal him but just have to kill the unit you are attacking. Therefore better turn use which is the key to the game.
Additional Information:
- If there are more than one Dark Soul Slayer on the game board it does affect. Because there is only one soul only one slayer will benifit and that will be the closet to where the death took place. If both at an equal distance then i dunno... it'll go fifty fifty, or whos ever team it was on will get preferance.
----
Any suggestions? Please post your opinion yay or nay.
Ummm the attack pattern... I don't know why i did it that way and it doesn't have to be... It's just the other two characters i've done have had normal 1 range melee attacks and i wanted to do something different. It has no unit significance.