sproose moose
04-03-2004, 05:21 PM
STATSICS:
Hit points: 40
Power: 19
Movement: 4 spaces
Recovery: 1 turn
Blocking: 60% (30%)
Armour
BACK ROUND OF THIS UNIT
Orcs are a very common race in Calania. They live in tribes, mostly in the South. They roam across Calania raiding trading Caravans and killing every one who dares to cross their path. They are crude craftsmen and are known to be cruel. They are never alone. Beware!! If you see one Orc you can bet your head there are more of them in the neighborhood laying in ambush. They are not that strong but their strength lies in numbers. Some Orcs practice the Black Arts of Magic who are known as Shaman. Their powerful spells are often used in battle. Hunting and raiding in packs they attack in large formations of foot soldiers, backed up by archers and Shaman. They are seen as dumb creatures but are a fearless Race in battle. No Orc has ever fled a fight. Everyone with Evil intentions can count on their support. Humans, Elves and Dwarfs are their sworn enemies, so don't expect mercy when you encounter them.
SPECIAL ABILITIES:
+ Dragonairs are unable to do damage to this unit without doing damage to itself.
+ It is, an unblock able attack due to this unit power.
+ Can only be healed by its true master the dragonairs
DRAGONAIRS:
STATSICS:
hp: 45
Power: paralyzes two units
Movement: 3 spaces
Armour: 10% there is a good reason for there Armour
Blocking: 50 (25%)
Back round
Dragonairs are a reptilian race, of which is said they are descendants of Dragons. This is only a rumor, not a known fact, but that seems reason enough to get out of their way. They are ferocious warriors and seem to have a collective mind, controlling them in battle. They are very skilled in the arts of warfare, and are an enemy to be reckoned with. They are often seen in the company of large Orc tribes, which they seem to have under their command. Only some have the skills of Magic but those are very powerful.
SPECIAL ABILITIES
+ Channels, power form the orcs into the form of firer
+ Or it can be channeled to heal 6hp to all units
+ the fire does 10 damge to 2 spaces
I do not know what you think of this unit I your set up but I know I helps mine
Hit points: 40
Power: 19
Movement: 4 spaces
Recovery: 1 turn
Blocking: 60% (30%)
Armour
BACK ROUND OF THIS UNIT
Orcs are a very common race in Calania. They live in tribes, mostly in the South. They roam across Calania raiding trading Caravans and killing every one who dares to cross their path. They are crude craftsmen and are known to be cruel. They are never alone. Beware!! If you see one Orc you can bet your head there are more of them in the neighborhood laying in ambush. They are not that strong but their strength lies in numbers. Some Orcs practice the Black Arts of Magic who are known as Shaman. Their powerful spells are often used in battle. Hunting and raiding in packs they attack in large formations of foot soldiers, backed up by archers and Shaman. They are seen as dumb creatures but are a fearless Race in battle. No Orc has ever fled a fight. Everyone with Evil intentions can count on their support. Humans, Elves and Dwarfs are their sworn enemies, so don't expect mercy when you encounter them.
SPECIAL ABILITIES:
+ Dragonairs are unable to do damage to this unit without doing damage to itself.
+ It is, an unblock able attack due to this unit power.
+ Can only be healed by its true master the dragonairs
DRAGONAIRS:
STATSICS:
hp: 45
Power: paralyzes two units
Movement: 3 spaces
Armour: 10% there is a good reason for there Armour
Blocking: 50 (25%)
Back round
Dragonairs are a reptilian race, of which is said they are descendants of Dragons. This is only a rumor, not a known fact, but that seems reason enough to get out of their way. They are ferocious warriors and seem to have a collective mind, controlling them in battle. They are very skilled in the arts of warfare, and are an enemy to be reckoned with. They are often seen in the company of large Orc tribes, which they seem to have under their command. Only some have the skills of Magic but those are very powerful.
SPECIAL ABILITIES
+ Channels, power form the orcs into the form of firer
+ Or it can be channeled to heal 6hp to all units
+ the fire does 10 damge to 2 spaces
I do not know what you think of this unit I your set up but I know I helps mine