sproose moose
04-03-2004, 11:12 PM
Animated by Evil Necromancers, the dead find no peace. They are the lifeless remains of brave warriors, who died in battle over the centuries. Mindless and without a soul they are mostly found in ruins and dungeons where they are guarding lost treasures and lost Magical spells. Even when their master has died they dwell on, doing whatever they were commanded to do: KILL ALL THE LIVING WHO ENTER!!!!! Maybe they are not strong but they lack any form of emotion, so they don't know fear. They were skilled warriors in life, as they are in death. Don't underestimate them.
Statistics:
Hit points: 28hp (can only be hit by magic)
Armour: 0% from magic all from normal
Movement: 2 spaces due to it being dead
Blocking: again 100% from all no-magic 0% form magic
Recovery: 1 turn
Power: 16 damage per blow.
Special abilities
+ When it is hit by magic it heals half the damage that it has stained to the closes magic unit on your team (more below)
+ Obviously it can only be hit by magical units.
+ Can not be hit by no-magic units such as knights and so if it is attack and hit by a knight or non-magic unit that unit will have another two turns added to the attacking units recovery.
Additional information
When it is hit by magic it does all the damage to the unit but it heals passively the nearest magical unit. Example, a pyromancer attacks the skeleton it would do 15 damage to the skeleton but the skeleton would heal 8 health (rounds to the closest number) to the closest magic unit and heals 7 to the skeleton mud golems and dragon tyrants are not healed.
If a knight (or any other non-magic units) attacks this unit the knights recovery would rise by two turns.
Tactics
The tactics for this unit are quite simple destroy the magic unit with scouts knights and of cause your own magic units but protect your magic units from the opponent because you still need to destroy there skeleton.
Opponents tactics
For the opponent attack but keep one magic unit safe
EDIT
If it is one on one each with a skeleton it is called a draw( I am not shore how to spell it)
Statistics:
Hit points: 28hp (can only be hit by magic)
Armour: 0% from magic all from normal
Movement: 2 spaces due to it being dead
Blocking: again 100% from all no-magic 0% form magic
Recovery: 1 turn
Power: 16 damage per blow.
Special abilities
+ When it is hit by magic it heals half the damage that it has stained to the closes magic unit on your team (more below)
+ Obviously it can only be hit by magical units.
+ Can not be hit by no-magic units such as knights and so if it is attack and hit by a knight or non-magic unit that unit will have another two turns added to the attacking units recovery.
Additional information
When it is hit by magic it does all the damage to the unit but it heals passively the nearest magical unit. Example, a pyromancer attacks the skeleton it would do 15 damage to the skeleton but the skeleton would heal 8 health (rounds to the closest number) to the closest magic unit and heals 7 to the skeleton mud golems and dragon tyrants are not healed.
If a knight (or any other non-magic units) attacks this unit the knights recovery would rise by two turns.
Tactics
The tactics for this unit are quite simple destroy the magic unit with scouts knights and of cause your own magic units but protect your magic units from the opponent because you still need to destroy there skeleton.
Opponents tactics
For the opponent attack but keep one magic unit safe
EDIT
If it is one on one each with a skeleton it is called a draw( I am not shore how to spell it)