View Full Version : Iron Golem
tabula rasa
04-05-2004, 04:07 PM
First of all, I dont want kyrios24 coming in here talking crap...U can reply to the unit ive posted but dont diss me
This unit may be overpowered...If you think so, well i thought it was a good idea and original. If someone else posted this, Im sry
IRON GOLEM
HP:60
Movement:2
Recovery:3 turns
Blocking:none
Armor:10
Attack:15--attacks one away like knight
**SPECIAL**
He can sacrafice one of your own units and take half of his stats. And adds them to h is own. The stats include Attack, HP, and Armor...He keeps the same Movement, Recovery, and Blocking. HE CAN NOT SACRAFICE WARDS OR OTHER GOLEMS. Also, if he sacrafices a special unit like scout, DMW, Assassin (units that can do special stuff) he gets that also. EXAMPLE: You absorb a scout, Your new Iron Golem has the same attack range as the scout, his stats would be
HP:80, Movement:2, Recovery:3 turns, Blocking:none, Armor:22, and Attack:24
sproose moose
04-05-2004, 06:37 PM
it is orginal i will give you that but you are coming close to being a flamer but to summ it up it is good
thgonace
04-05-2004, 07:00 PM
good idea but lower min hp to 40 its a interesting unit but i wouldnt wanna kill a stoned iron drag even if you unstone it
LondonJack
04-05-2004, 07:38 PM
Several questions:
What's the range on absorbing?
If there is no range then this unit would be very broken, since if could absorb a rushing dragon after it killed a couple units and is nearly dead.
Can he absorb more then one unit?
Please say no
Does he get DragonSpeak if he absorbs a DSM?
Do absorbs round up or down?
Does he count as a Dragon if he absorbs a dragon (for Speaking purposes)?
If he absorbs a magi/dragon does his attack become unblockable?
Make shrubs?
Paralyze 12 units like a tress?
Heal like a cleric?
Unit honestly seems a little too powerful as is, not a bad idea over all though, but I'm thinking that a unit like this should start almost completely useless. He could then get automatic bonuses anytime one of your units died, just a thought.
kyrios24
04-05-2004, 07:44 PM
Good questions London... eh tabula, I dont have anything against you. Why am I not supposed to come on this thread again? Oh, right, because you thought I dissed you. I didn't diss you. That was a comment in passing. You need to know the difference.
(hehe, by the way, this kind of thing has been suggested already. I like this version better though.):D
tabula rasa
04-05-2004, 08:33 PM
ok kyrious my bad. moose u need to stfu cause i respect everyone and dont try to make enemys. u sayin im close to a flamer just pisses me off. if u got a problem, take u and ur monkey somewhere else.
London to answer ur question about a few things, its absorb range would be 3, and only friendly units u can absorb. u can not absorb non-damageing units (cleric, furgon, frost and stone golem, enchant, u know what i mean) if he absorbs a DSM, yes he gets his abilitys as well...he dies, power gos back to the dragon. YOU CAN ONLY ABSORB ONE UNIT FOR THE ENTIRE BATTLE. he can become unblockable if absorb dragon, pyro, DMW (he attacks with the same attack) the if an odd #, it rounds DOWN
Serge
04-05-2004, 08:54 PM
I just don't like it, I see no real use for it. Also, if he absorbs an enchanty, does he damage and paralyze? 'Cause if so that is kind of powerful.
tabula rasa
04-05-2004, 09:05 PM
I just said he cant absorb non-dmg units (exp: enchantress) real the whole thing plz...no offense
Serge
04-05-2004, 09:25 PM
Okay my bad, you made a pretty good unit. Just not something I would use. Oh, I just saw the point, duh, if your dragon is about to die, you absorb it and presto! Iron Golem/Dragon Tyrant, You save units. Oh, and you should lower the base HP.
The Rooster
04-05-2004, 11:28 PM
another idea is for him to absorb the unit's current HP, and max potential.
For example, at full power the golem absorbs a Pyro who is 3 points from dying. Now the golem has 63 life points (in addition to the other things) and can be healed by a cleric up to 90. that might balance him out a bit.
royalfire
04-06-2004, 10:53 AM
yes i agree with rooster, also agree with lowering stats to make fairly weak to start. Especially, lower HP to somewhere around 35 or so.
Megabyte
04-06-2004, 05:26 PM
Originally posted by tabula rasa
ok kyrious my bad. moose u need to stfu cause i respect everyone and dont try to make enemys. u sayin im close to a flamer just pisses me off. if u got a problem, take u and ur monkey somewhere else.
lol, firstly..these are open forums..if u don't want certain ppl to reply..tough. Secdondly...you ARE close to a flamer. Not quite there yet, just insulting enough to be annoying and a bit of a nuisance..
on the unit itself, interesting...but its like too powerfull. With its HP, and the armor its already got..just think of it, with the stony focus on it..then hav it absorb a DSM...So it'd hav 75 hp, 40 amore, AND it'd deal enough damage to wipe out several units in just a few turns....ouch. I could see it cloning a unit maybe...as in u select said unit and it turns into a copy of that unit util it dies/game ends..that would work
I could even see specifically making two seperate units that were useful, and together could be combined specifically with each other. I don't hav a good idea on stas or what said units would do, it just seems to be a more practical idea than having one unit that could combine with ANY offensive/defensive/whatever units.
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