Serge
04-05-2004, 09:14 PM
I have made some good units IMHO. So I would like to know which one you like best. Here they are my greatest ideas in one post.
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Name: Samauri
HP:45
Power: 20
Armor:25 (-3 possibly, need more responses)
Block: 60%(30% from sides)
Movement: 3
Wait Time: 3 turns
Ability: Mid-range attack- Range of one- Four space attack area looks like this...
[_][_][_][_][_] X=Tiles affected(hit)
[_][X][X][X][_] S=Samauri
[_][_][X][_][_] Blockable
[_][_][S][_][_]
Appearance: Samauri in traditional, team color, armor. Wielding a traditional katana.
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Name: Berzerker
HP: 40
Power: 18/30
Armor: 0
Block: 40% (20% from sides)
Movement: 4
Wait: 1
Ability: Basic Melee Attack- Range of one(same as Knight's)
If the Berzerker's HP drops below 10 his power increases by 12.
Apperance: A huge human in regular team color clothes, wielding a large sword. When his health drops below ten his sword glows red.
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Name: Wolf Pack
HP: 30
Power: 12
Armor: 0
Block: 40% (10% from side)
Movement: 4
Wait: 2 turns
Counts as 1/2 unit. (you would get 2 and have to use both)
Ability: Basic Melee Attack-Range of one
Appearance: A wolf. Pretty self explanatory. CAN NOT have both on one space.
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Name: Earth Elf
HP: 35
Power: 10
Armor: 0
Block: 0%
Movement: 3
Wait: 3
Ability: Advanced Focus Attack- Range of two. Deals damage to all units in area. Deals damage to all units in area at the end of all your turns until the Elf's focus is broken.
Appearance: An elf in Team Color robes. The attack is an earthquake.
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Name: White Dragon
HP: 65
Armor: 20
Power: 18
Block: 70%
Movement: 3 (teleport)
Wait: 3 turns
Counts as two units.
Ability: Advanced Ranged Attack- Attack pattern of 4 spaces in any one direction (same as DMW), hit units get 2 turns added to their wait time. (maximum of 4 this way)
Appearance: A large white dragon with gold eyes and large wings. Has team color horns and claws. Attack is a white energy wave.
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Name: Black Ninja(male ninja)
HP: 40
Power: 20/10
Armor: 0
Block: 70% (35% from sides)
Movement: 5
Wait: 2
Ability: Advanced Melee Attack- Range of one (same as Knight's)
If first attack is blocked the ninja will attack again with half it's regular attack power but the defending unit's block% is halved because it's a surprise attack. i.e. The ninja attacks a scout from the side, this attack misses it then attacks again if it hits it does ten.(before subtracting for armor)
Appearance: Black basic ninja uniform, with a belt team color, the ninja holds two sais, he uses the right sai for the first attack, if it misses then he uses the left for the second.
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Name: Red Ninja(female ninja)
HP: 35
Power: 15/15
Armor: 0
Block: 70% (35% from side)
Movement: 5
Wait: 3
Ability: Advanced Ranged Attack- Range of four. Red Ninja gets two attacks. You may use both on the same unit. Each attack has 10 power. If you use both attacks on the same unit and the first one is blocked, then the second is aimed at the front.
Appearance: Red ninja uniform, with a belt in team color. The ninja holds a shuriken in each hand, and throws them to attack.
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Name: Paladin
HP: 40
Armor: 10
Power: 20
Block: 50% (25% from sides)
Movement: 3 spaces
Wait: 1 turn
Ability--Basic Melee Attack--Range of one.
Special Ability--Self-heal--Unit heals himself for 20 HP. Activated in the same way as the mudquake.
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Name: Fencer
HP: 40
Armor: 8
Power: 20
Block: 40%
Movement: 3
Wait: 2 turns
Ability--Advanced Melee Attack--Range of one, unblockable.
Appearance- I don't know what does a fencer look like? Meh, I am sure he/she will have team color something or other...
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It's a lot but most of them are good. Happy picking!
____________________________________________
Name: Samauri
HP:45
Power: 20
Armor:25 (-3 possibly, need more responses)
Block: 60%(30% from sides)
Movement: 3
Wait Time: 3 turns
Ability: Mid-range attack- Range of one- Four space attack area looks like this...
[_][_][_][_][_] X=Tiles affected(hit)
[_][X][X][X][_] S=Samauri
[_][_][X][_][_] Blockable
[_][_][S][_][_]
Appearance: Samauri in traditional, team color, armor. Wielding a traditional katana.
_____________________________________________
Name: Berzerker
HP: 40
Power: 18/30
Armor: 0
Block: 40% (20% from sides)
Movement: 4
Wait: 1
Ability: Basic Melee Attack- Range of one(same as Knight's)
If the Berzerker's HP drops below 10 his power increases by 12.
Apperance: A huge human in regular team color clothes, wielding a large sword. When his health drops below ten his sword glows red.
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Name: Wolf Pack
HP: 30
Power: 12
Armor: 0
Block: 40% (10% from side)
Movement: 4
Wait: 2 turns
Counts as 1/2 unit. (you would get 2 and have to use both)
Ability: Basic Melee Attack-Range of one
Appearance: A wolf. Pretty self explanatory. CAN NOT have both on one space.
_______________________________________________
Name: Earth Elf
HP: 35
Power: 10
Armor: 0
Block: 0%
Movement: 3
Wait: 3
Ability: Advanced Focus Attack- Range of two. Deals damage to all units in area. Deals damage to all units in area at the end of all your turns until the Elf's focus is broken.
Appearance: An elf in Team Color robes. The attack is an earthquake.
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Name: White Dragon
HP: 65
Armor: 20
Power: 18
Block: 70%
Movement: 3 (teleport)
Wait: 3 turns
Counts as two units.
Ability: Advanced Ranged Attack- Attack pattern of 4 spaces in any one direction (same as DMW), hit units get 2 turns added to their wait time. (maximum of 4 this way)
Appearance: A large white dragon with gold eyes and large wings. Has team color horns and claws. Attack is a white energy wave.
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Name: Black Ninja(male ninja)
HP: 40
Power: 20/10
Armor: 0
Block: 70% (35% from sides)
Movement: 5
Wait: 2
Ability: Advanced Melee Attack- Range of one (same as Knight's)
If first attack is blocked the ninja will attack again with half it's regular attack power but the defending unit's block% is halved because it's a surprise attack. i.e. The ninja attacks a scout from the side, this attack misses it then attacks again if it hits it does ten.(before subtracting for armor)
Appearance: Black basic ninja uniform, with a belt team color, the ninja holds two sais, he uses the right sai for the first attack, if it misses then he uses the left for the second.
__________________________________________________
Name: Red Ninja(female ninja)
HP: 35
Power: 15/15
Armor: 0
Block: 70% (35% from side)
Movement: 5
Wait: 3
Ability: Advanced Ranged Attack- Range of four. Red Ninja gets two attacks. You may use both on the same unit. Each attack has 10 power. If you use both attacks on the same unit and the first one is blocked, then the second is aimed at the front.
Appearance: Red ninja uniform, with a belt in team color. The ninja holds a shuriken in each hand, and throws them to attack.
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Name: Paladin
HP: 40
Armor: 10
Power: 20
Block: 50% (25% from sides)
Movement: 3 spaces
Wait: 1 turn
Ability--Basic Melee Attack--Range of one.
Special Ability--Self-heal--Unit heals himself for 20 HP. Activated in the same way as the mudquake.
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Name: Fencer
HP: 40
Armor: 8
Power: 20
Block: 40%
Movement: 3
Wait: 2 turns
Ability--Advanced Melee Attack--Range of one, unblockable.
Appearance- I don't know what does a fencer look like? Meh, I am sure he/she will have team color something or other...
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It's a lot but most of them are good. Happy picking!