UNDFan31990
04-06-2004, 02:14 PM
This is my idea for a unit called the "trap setter"
Health 35
armor --
power --
human
power---- sets a trap on any square of the field, invisible, if a unit falls in, than it is immobile for 5 turns.
range anywhere
movement 3
once trap setter is destroyed all traps are removed and units in traps are free.
there may be only 5 traps on the field ata time, and if 3 units occupy the 5 traps than the remainig two dissapear. the trap setter does not have focus. if a unit is in a trap, it does not count as being on the field, and therefore making it a loss if remainig units are in traps.
Health 35
armor --
power --
human
power---- sets a trap on any square of the field, invisible, if a unit falls in, than it is immobile for 5 turns.
range anywhere
movement 3
once trap setter is destroyed all traps are removed and units in traps are free.
there may be only 5 traps on the field ata time, and if 3 units occupy the 5 traps than the remainig two dissapear. the trap setter does not have focus. if a unit is in a trap, it does not count as being on the field, and therefore making it a loss if remainig units are in traps.