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UNDFan31990
04-06-2004, 02:14 PM
This is my idea for a unit called the "trap setter"

Health 35
armor --
power --
human

power---- sets a trap on any square of the field, invisible, if a unit falls in, than it is immobile for 5 turns.

range anywhere
movement 3
once trap setter is destroyed all traps are removed and units in traps are free.

there may be only 5 traps on the field ata time, and if 3 units occupy the 5 traps than the remainig two dissapear. the trap setter does not have focus. if a unit is in a trap, it does not count as being on the field, and therefore making it a loss if remainig units are in traps.

Agent Smith
04-06-2004, 02:37 PM
i like it, sort of a different enchantress type-unit.
good idea, but since units choose their paths randomly, you could get stuck in your own traps lol

LondonJack
04-06-2004, 04:18 PM
You forgot the recovery.

As the unit stands is overpowered because of the range and the duration of the traps. It would never have to move to be effective (halfing its recovery as well), could strike anywhere, and then immobilize a unit for 5 turns.

Agent Smith
04-06-2004, 04:34 PM
Oh I didn't see the range anywhere. Make it have a range and it's alot better.

sproose moose
04-06-2004, 06:20 PM
it is orginal

kyrios24
04-06-2004, 07:10 PM
No sproose, you're completely wrong. It's not original. Not saying it's bad, but the trap idea has been around almost as long as the forums. You're new here. Shut up if you don't know what you're talking about. (sorry, im in a bad mood and this kind of thing really pisses me off.)