woljin
04-06-2004, 09:15 PM
Apprentice Cleric:
(Focus/caster type character simular to the enchanter in stats.)
HP: 35
Armor: 0
Blocking: 0%
Movement: 3 spaces
Recovery: 3 turns
As an aspiring cleric, the apprentice is busy with studies and helping the cleric master.
When her ability is activated she adds 3 hp to the healing ablility of the cleric (12 hp healing to 15 hp healing) and increases ALL friendly characters max hp by 12 but not increasing the characters current hp.
(ie. If a Dark Witch has 12/28 hp then after the apprentice focus is cast the Dark Witch would have 12/40.)
If the apprentice's focus is lost and characters have <= 12 hp, the unit will be destroyed. All other characters will return to there regular hp values and the cleric will loose the extra 3 hp healing ability.
(ie If a Promancer has, with apprentice focus, 42/42 hp their hp will change to 30/30 and the additional 12 hp the pryomancer had before will be lost and will NOT return if the apprentice casts focus again. They will have 30/42 hp if the apprentice regains her focus. *Only the cleric can increase the characters present hp to 100%.)
Let me know what you think. I'm missing a few points probably but it's an idea.
(Focus/caster type character simular to the enchanter in stats.)
HP: 35
Armor: 0
Blocking: 0%
Movement: 3 spaces
Recovery: 3 turns
As an aspiring cleric, the apprentice is busy with studies and helping the cleric master.
When her ability is activated she adds 3 hp to the healing ablility of the cleric (12 hp healing to 15 hp healing) and increases ALL friendly characters max hp by 12 but not increasing the characters current hp.
(ie. If a Dark Witch has 12/28 hp then after the apprentice focus is cast the Dark Witch would have 12/40.)
If the apprentice's focus is lost and characters have <= 12 hp, the unit will be destroyed. All other characters will return to there regular hp values and the cleric will loose the extra 3 hp healing ability.
(ie If a Promancer has, with apprentice focus, 42/42 hp their hp will change to 30/30 and the additional 12 hp the pryomancer had before will be lost and will NOT return if the apprentice casts focus again. They will have 30/42 hp if the apprentice regains her focus. *Only the cleric can increase the characters present hp to 100%.)
Let me know what you think. I'm missing a few points probably but it's an idea.