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woljin
04-06-2004, 10:50 PM
Rogue: (Personally, my favorite idea!)

Hit Points : 35
Movement Range : 4
Power : 18/30 (will explain below)
Recovery Time : 1
Armor : 12%

Same stats as the assasin's but no 4 square attack. If facing the back of the character you will backstab them for 30 damage instead of 18 to the front or sides.

(Side thought: 30 damage backstab maybe alittle to high possibly change to 28 but I still like 30 myself.)

Shaman:

Hit Points : 40
Movement Range : 3
Power : 18
Recovery Time : 2
Armor : 20%

If target is friendly heal target for 12 hp. If target is not friendly damage target with basis of an 18 power attack. Targeting range is the same as a knight.

Let me know what you think since I got a no can do (kinda) on the apprentice.

sproose moose
04-06-2004, 11:57 PM
it is a power house

The Rooster
04-07-2004, 02:10 PM
Rogue: Not different enough from the assassin. better idea might be adding the sneak attack TO the assassin as a hold down attack (a la mud golem) that only hits one unit.


Shaman: I sort of like him. the range of one to attack/heal is what makes him balanced, but maybe a little too weak? If he had a range similar to a dragon's (although maybe only at 2) he would be a bit more useful.

woljin
04-07-2004, 03:38 PM
Hmm I agree on the rogue comment. Updating the assasins to have the added attack that you specified would be cool.

The shaman is rather cool. I left the stats low so that it would be considered but I like the comment you had to increase the range to 2 spaces. Sounds like a good addition to the class.

Thanks fer the feedback on these btw.