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Riplox
04-07-2004, 06:57 PM
I've looked around a little on these boards and am still relatively new to the game. A thought crossed my mind one day. Why aren't there any elementals? So here are four elementals that I came up with.

Fire Elemental
Hit Points: 35 Movement Range: 3
Power: 15
Recovery Time: 4

Attack Pattern:
Burns a 2 by 2 square.
Maximum targeting range is 3 tiles from the Fire Elemental.
This attack is unblockable.
It deals the Fire Elementals power in damage on the first round, then 5 damage every round for three rounds or until the opponent heals his units.

http://www.angelfire.com/ri2/riplox_g/fire.JPG

Special Abilities:
30% Blocking from the front ( 15% from the sides )
If the Fire Elemental is destroyed, it explodes, dealing 5 damage to squares adjacent to it.

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Water Elemental
Hit Points: 40 Movement Range: 4
Power: 20
Recovery Time: 3

Attack Pattern:
Pounds a 1 by 4 rectangle, perpendicular to it, with a wave.
Maximum targeting range is 3 tiles from the Water Elemental.
This attack decreases blocking by half.
It deals the Water Elementals power in damage.

http://www.angelfire.com/ri2/riplox_g/water.JPG

Special Abilities:
50% Blocking from the front ( 25% from the sides )

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Earth Elemental
Hit Points: 60 Movement Range: 2
Power: 30
Recovery Time: 3
Armor: 25%

Attack Pattern:
Smashes a single unit on an adjacent tile with his fist.

http://www.angelfire.com/ri2/riplox_g/earth.JPG

Special Abilities:
10% Blocking from the front ( 5% from the sides )

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Wind Elemental
Hit Points: 25 Movement Range: 6
Power: 10
Recovery Time: 1

Attack Pattern:
It moves in the straightest line possible, and when moving, it damages all units it travels over (including your own). Thus, it travels over units in its way rather than having them move out of the way.
This attack is unblockable

http://www.angelfire.com/ri2/riplox_g/wind.JPG

Special Abilities:
90% Blocking from the front ( 45% from the sides )

sproose moose
04-07-2004, 07:45 PM
good first shot i like it makes sence

Duffman
04-07-2004, 07:45 PM
Fire Elemental
- Exactly the same as a pyro
- I do like the exploding part though

Water Elemental
- not bad seeing as it's blockable...
- Still maybe a bit too powerful

Earth Elemental
- You REALLY missed the boat on that one
- Is it even possible to kill?

Wind Elemental
- needs recovery of 1
- too much blocking.

Not bad for a first go

sproose moose
04-07-2004, 08:01 PM
good lord i just saw the earth element 2 turn recovery 30 damage 40% ARMOUR
im think something like this

hp:45
armour: 30%
power:27
blocking: stay the same
all the rest should stay the same but even then you could keep your unitthe same make it 2 unit then that better

sproose moose
04-07-2004, 08:03 PM
sorry up the health to 50 but that is still hard to kill reocvery should be 3 to 4