Riplox
04-07-2004, 06:57 PM
I've looked around a little on these boards and am still relatively new to the game. A thought crossed my mind one day. Why aren't there any elementals? So here are four elementals that I came up with.
Fire Elemental
Hit Points: 35 Movement Range: 3
Power: 15
Recovery Time: 4
Attack Pattern:
Burns a 2 by 2 square.
Maximum targeting range is 3 tiles from the Fire Elemental.
This attack is unblockable.
It deals the Fire Elementals power in damage on the first round, then 5 damage every round for three rounds or until the opponent heals his units.
http://www.angelfire.com/ri2/riplox_g/fire.JPG
Special Abilities:
30% Blocking from the front ( 15% from the sides )
If the Fire Elemental is destroyed, it explodes, dealing 5 damage to squares adjacent to it.
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Water Elemental
Hit Points: 40 Movement Range: 4
Power: 20
Recovery Time: 3
Attack Pattern:
Pounds a 1 by 4 rectangle, perpendicular to it, with a wave.
Maximum targeting range is 3 tiles from the Water Elemental.
This attack decreases blocking by half.
It deals the Water Elementals power in damage.
http://www.angelfire.com/ri2/riplox_g/water.JPG
Special Abilities:
50% Blocking from the front ( 25% from the sides )
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Earth Elemental
Hit Points: 60 Movement Range: 2
Power: 30
Recovery Time: 3
Armor: 25%
Attack Pattern:
Smashes a single unit on an adjacent tile with his fist.
http://www.angelfire.com/ri2/riplox_g/earth.JPG
Special Abilities:
10% Blocking from the front ( 5% from the sides )
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Wind Elemental
Hit Points: 25 Movement Range: 6
Power: 10
Recovery Time: 1
Attack Pattern:
It moves in the straightest line possible, and when moving, it damages all units it travels over (including your own). Thus, it travels over units in its way rather than having them move out of the way.
This attack is unblockable
http://www.angelfire.com/ri2/riplox_g/wind.JPG
Special Abilities:
90% Blocking from the front ( 45% from the sides )
Fire Elemental
Hit Points: 35 Movement Range: 3
Power: 15
Recovery Time: 4
Attack Pattern:
Burns a 2 by 2 square.
Maximum targeting range is 3 tiles from the Fire Elemental.
This attack is unblockable.
It deals the Fire Elementals power in damage on the first round, then 5 damage every round for three rounds or until the opponent heals his units.
http://www.angelfire.com/ri2/riplox_g/fire.JPG
Special Abilities:
30% Blocking from the front ( 15% from the sides )
If the Fire Elemental is destroyed, it explodes, dealing 5 damage to squares adjacent to it.
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Water Elemental
Hit Points: 40 Movement Range: 4
Power: 20
Recovery Time: 3
Attack Pattern:
Pounds a 1 by 4 rectangle, perpendicular to it, with a wave.
Maximum targeting range is 3 tiles from the Water Elemental.
This attack decreases blocking by half.
It deals the Water Elementals power in damage.
http://www.angelfire.com/ri2/riplox_g/water.JPG
Special Abilities:
50% Blocking from the front ( 25% from the sides )
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Earth Elemental
Hit Points: 60 Movement Range: 2
Power: 30
Recovery Time: 3
Armor: 25%
Attack Pattern:
Smashes a single unit on an adjacent tile with his fist.
http://www.angelfire.com/ri2/riplox_g/earth.JPG
Special Abilities:
10% Blocking from the front ( 5% from the sides )
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Wind Elemental
Hit Points: 25 Movement Range: 6
Power: 10
Recovery Time: 1
Attack Pattern:
It moves in the straightest line possible, and when moving, it damages all units it travels over (including your own). Thus, it travels over units in its way rather than having them move out of the way.
This attack is unblockable
http://www.angelfire.com/ri2/riplox_g/wind.JPG
Special Abilities:
90% Blocking from the front ( 45% from the sides )