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sproose moose
04-07-2004, 07:37 PM
please vote poll and quote

BLACK ORC
STATSICS:
Hp: 52
Armour: 12%
Movement rage: 4 spaces
Power: 23 (unblock able)
Recovery: 2 turns
Blocking: 50% (25%)
Attack pattern: attacks one space

BACK GROUND
This ruthless creature was born out of the depths of the wastelands. Its emergence into the civilized lands follows that of the recently discovered mud golem. Sages note some inherent link between the black Orc and the wild beast the wild mud golem employ as mounts. With a Black Orc present, the mud golem's mount becomes much more aggressive in their own right. It has been noted that this added ferocity is reflected in the extra damage experienced by their enemies on the battlefield when both units are present. The mud golems have easily been tamed by the black Orcs and have helped in the black Orcs destruction of normal Orcs (more below)

He made his way into the guild of the Knights and was even promoted as a high-ranking Knight. Unfortunately, his background was discovered. Furious and disgusted, he was banished from the land of the humans and was never to set foot near them. Angry and desperate, he sought revenge; finally making a deal with an evil dark god to get revenge on the knights who banished him. He has assembled an army of outcast humans to help him achieve this goal (hence the golem boost). However, because of the magic used to transform him to his current state, he was left vulnerable to other magic forces.

Black Orcs are biggest and strongest of the green skins their skin is much darker than that of Orcs, Goblins and Hobgoblins. Black Orcs tend to be better armed than other Orcs so they where heavy Armour and carry around larger weapons. Black Orcs are more intelligent as well are often seen to be leading the Orc tribes. Black Orcs tend to be much better organized and infighting within a tribe does not succumb to petty squabbles. Other Orcs tend not to squabble when black Orcs are around either because they don't want to be picked on by their bigger cousins.

Black Orcs are very well trained warriors, wielding mighty swords in combat that can severely damage any opponent at close range. Heavily armored and equipped with shields, black Orcs can still maintain their speed and mobility, marking them as the most versatile of the Human warriors

Special:

- Passively gives +3 damage ONLY to mud golems when they are on the same field.
- The black Orc deals 10% more damage against humans BUT specifically deals 35% damage to Knights, while taking 20% extra damage from spell casters (Dark Magic Witch and Pyromancer/DSM). Sense it has used magic to get to this form he is venerable to magic forces.
-This unit does not move for friendly units
- Cannot be hurt by mud golems its attack is a healing affect on the black Orcs healing 20 to the black Orcs.


Appearance:

The Black Orc would look like a muscular goblin (black skin) with rusty-looking armor wielding with a heavy sword glowing (from lord of the rings) in its right hand. At the start of the match, it would give out a loud war screech followed by drumming that indicates that the mud golems attack has been raised.

Additional information:
The dragons and mud golems do NOT count as magic for this unit, firstly because a dragon tyrant would do 38 I think and a mud golem would roughly do 28 damage two of them could kill this unit easy. And secondly in reality they are not magical one just punches, they other is firey breath.

Tactics for this unit
Do not go charging in with any help even with its high stats you should not charge in with any unit.
With the help of a mud golem then go in and when you are in trouble use the mud golem for a healing effect. Or other use is to use it defensively like a knight making a shield protecting a unit maybe a cleric.
In short it does this:
Black Orcs are powerful enough to destroy most units in 2 hits. With their high speed and toughness, a single Black Orcs alone can wipe out 2 or 3 slower spell-casters.
Position Black Orcs initially so that their shield act as a "wall" for protecting weaker units and healers behind them from fired long-range weapons, such as arrows

please if you quote quote promerly that would be apperiated

Duffman
04-07-2004, 07:58 PM
De Ja Vu... lol You've changed goblins to mud golems... is that the only difference?

Not bad... hard to comprehend without using it in battle though... Maybe even a bit too complicated.

sproose moose
04-07-2004, 08:06 PM
there are more difference but i think it is all good

ck1
04-07-2004, 08:09 PM
i think its really good

sproose moose
04-07-2004, 08:19 PM
thanks that good that good that people like it

sproose moose
04-08-2004, 02:52 AM
i try and i try no one loves my units i mean i will try to edit this but no one will look any way

sproose moose
04-09-2004, 05:47 PM
this was the problem with the other unit NO ONE LOOKS so if you see this unit TELL ME WHAT YOU THINK